Your first runepages
What if your first extra page cost 100 ip and first 90 tier 3 runes just cost like 10 ip
Then you can fill 3 runepages for 1000 ip
Which seems like a good start to improve new player experience.
**
Achievements**
Aditionally bonus IP & XP gains for completing certain achievements like;
- Playing 10/20/30/40/50 games without dying
- Taking down 10/20/30/40/50 drakes
- Spotting an enemy with a ward 25/50/75/125/150 times
- Taking down 10/20/30/40/50 Towers
- Taking down Rift Herald 5/10/15/20/25 times
- Taking down Baron Nashor 5/10/15/20/25 times
- Taking down Elder dragon 5/10/15/20/25 times
- Acquiring 1000/2000/3000/4000/5000 CreepScore
These would then have been the easy achievements as you accumulate them eventually but you gain them for doing usefull things in league. Additionally completing a whole achievement lets say killing 50 drakes will also get you extra xp to level up quicker.
Challenges
More difficult achievements with possibly better rewards could be added aswell.
For example, take down 2 turrets per game on average over your next 10 games. If challeneg is completed you can do a more difficult version the next one requires you to take down 3 turrets on average over your next 10 games, and then 4 on average and onward to 5 and 6.
The goal
The idea is to give bonuses to ip gains for completing certain task/objectives and challenges rewards could possibly even go as far as hextech crafting materials like key shards and boxes after completing a certain amount of achievements.
A system which rewards you for completing tasks which help you improve your gameplay and then some challenges to further improve your gameplay.
Gaining additional IP/XP and Hextech loot for doing so
It's an easy system which will help out new players alot. The extra bonus XP and IP wont do too much for any of us veteran players as we probably don't need it that much but its very welcome to new players as it will help improve their gameplay and by improving their gameplay they will level up quicker and gain acces to more runes and champions.
For us vets its a nice extra toy, especially the challenges which can get very difficult to complete, and the hextech loot we can get is a nice bonus. But since challenges can't be redone indefinitely we can only get limited loot.
Possible issues
The only things i can see which might be problematic with this system is smurfs abusing it. It would make things faster for them give them easier acces to runes and champs. All they will do is go and do these objectives, which will help them win the game but you can see how it is annoying when a 3 sumrf on your team refuse to end simply to grab ALL turrets drakes the herald gain 1000 CS in a game take several elder drakes and nashors etc etc, just stalling out the game a ton simplky to complete more tasks so they can level faster.
So perhaps a certain limit can be put on how many objectives towards achievements can be done each game. I dont really like this countermeasure but i dont know of a better one except rito actually cracking down on smurfs by using imei & IPnumbers to identify smurf accounts and account link them together after which the highest achieved rank/mmr on their mains would be usid in their smurf accounts matchmaking. Not sure if thats all possible im not an IT guy.