Kindred obvseration and suggestions for improvement riot feel free to chime in.
Ok so these are my observations of Kindred and things that should be improved for this champion as there are some things I feel that hinder the champion currently. I am by no means saying Kindred is bad but there are some things that should be adjusted.
#1 The first thing is his health. Its by far too low even in the later stages of the game. It severely hurts his 1v1 potential, which you would figure would be a strong point for a kiting adc jungle champion.
I have seen 5-0 challenger kindred players get 1v1 in his jungle by champions he should easily defeat only to die to them despite being fed and the enemy being not fed at all.
Kindred should have his early jungle game exploited J4,Udyr,Vi,Lee Sin.. many other junglers could EASILY invade him and kill him. Kindred is not even close to being a threat to any of them early game. Hes by far the weakest jungler in the game in this regard. I guess he has his Q hop to escape ? still doesn't change the fact that he cannot control his jungle at all.
#2 His W ... This skill has few strengths and many weaknesses. He cannot setup a fight with it and the "zone" he creates does not follow him. Forcing him from this zone or simply waiting for the zone to go away before engaging his team is a severe weakness to Kindred. The cooldown is pretty long and it hinders his Q cooldown and kiting potential by not having it in a fight.
He is also forced to stay in this zone in order to use Q's low cooldown making it more difficult to kite opponents as its easy to predict where hes going to move because hes going to stay in the zone to maintain it as much as possible. The zone should move with him for the duration of the move. Considering a smart team or a disengage team will make him chase them making his W zone impossible to take advantage of. IMO I consider it like Gnar. basically, when hes in the zone hes mega Gnar very strong and hard to deal with. Let it go away and hes small Gnar, easy pickings.
#3 His E ... 70% CD for one second ? on a champion that needs to kite and dies instantly ? players are building frozen mallet because this ability is not providing the ability needed to actually kite your enemy. Also the true damage provided is not even that strong. Considering he gets to use it once in a fight this ability is barely worth anything. Also its range is too small he cannot see a fight starting and say hey I will mark this champion with E and then try to proc that true damage to help us win the fight or take down this champion I need to kill. The range of his E forces him to be in the middle of the fight already in order to place the mark on the enemy champion. The range should be increased so that he has a plan or play when going in. This will also allow him to proc that really poor slow so that he can take advantage of that one second to maybe surprise his enemy. Or increase the slow, or make it stun on the 3rd proc for 1 second or something instead of that very useless slow.
#4 His Q ... When he is kiting and he hits Q why does his Q not prioritize champions ? what is the point in a kiting adc jungle champion when he tries to kite, and his Q attacks minions instead of the enemy champions chasing him. Have the Q prioritize champions when champions are in range of his Q. Or even if only one of the 3 arrows will prioritize champions, would definitely be more useful than hitting nothing but minions.
That is it for now if I come across more I shall edit this post.