My version of Kassadin rework (numbers not included-ish)

Desmond Law·10/7/2014, 6:23:15 PM·1 votes·486 views

Basically, my rework will focus on Kassadin juggling the use of his connection to the void. Using spells grants him stacks which he can then use. This is also a more thematic way to gate Kassadin rather than having mana costs in the thousands. Feedback appreciated.

Kassadin the Void Walker

Passive void stone: Kassadin takes 15% reduced damage from spell and restores mana equal to the amount of damage reduced. His spells also unleash void energy that can be used for other spells.

Q: Null Sphere: (single target nuke) Kassadin fires a sphere of void energy at a target. The release of energy grants Kassadin more move speed. This can stack up to 3 times. The duration lasts 5 seconds. Each new stack will refresh the duration. The duration is refreshed if a spell is used and Kassadin already has 3 stacks. If Kassadin has at least one stack, his other abilities can add stacks. Only this spell can place the initial stack.

W: Nether Blade: Active: Kassadin's next X auto attack(s) will deal bonus magic damage. Passive: When Kassadin casts a spell, including this spell, he gains a "Blade" stack. Kassadin can hold up to 6 "Blade" Stacks. When this spell is activated, it will consume all available stacks. Every 2 stacks consumed will grant an additional empowered auto attack. If this ability is activated and no stacks are available to be consumed, Kassadin will instead gain a minimal amount of mana for one auto attack. Single consumed stacks also have this restriction.

E: Force Pulse: Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse. Active: Kassadin can emit a pulse of void energy, dealing magic damage in a 80 degree cone in front of him.

R: Rift Walk: Active: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival. Passive: When Kassadin casts a spell, not including this spell, he gains a "Walk" stack. Kassadin can hold up to 6 "Walk" Stacks. When this spell is activated, it will consume 2 stacks. This ability cannot be activated unless at least 2 stacks can be consumed.

0 Comments