Champion Mastery should be a reflection of a player's personal roster

Desmond Law·5/8/2015, 7:39:53 PM·3 votes·574 views

Rather than using some arbitrary KDA win/oss measuring stick that is terribly skewed, Champ Mastery should compare performance of a player with previous performance of said player. That way a player who plays a certain champ will show that s/he has had experience playing this champion and can play it better than the rest of his/her champ roster. It will show, "oh, this guy plays these guys and is best at this champ"

The current system tells me either the player grinded 100 games on a champion they suck at, or played 5 games with a champion they are great at. I have no clue which one.

This will also help with players that only get a play a few games a week, so they wont have to grind out games and still be able to show people they have a favorite champion they are good at.

1 Comments

UberAffe5/8/2015, 8:07:18 PM1 votes

your skill is reflected in the grade you get and the number of games played is reflected in your mastery level.

I could be completely off but I believe your grade s/a/b/c/d is the percentile you are in for that champion based on your score for the current game. s is top 5 % a is top 10% b is top 20% c is top 30% d is the rest some thing along those lines. The score value that determines which percentile you are in is based on kill/objective participation, lack of deaths, wards placed/destroyed.