Hey Riot? What's the goal with Kog's Ult change?
What are you trying to accomplish here? The changes to the stack timer are nice, but I'm puzzled by the fiddling with the execute. So the skill is getting marginally stronger against healthy targets, but much weaker against low HP targets. What was the point of removing the powerful sub-25% execute? Why not just have is scale smoothly with missing HP, capping at x3 damage to foes at 25% HP?
I'll be honest here. I'm not a huge fan of the execute to begin with. Was the whole point of this mechanic just to try to cripple AP Kog?