New Support - Tank Items

Cupicakie·1/24/2020, 10:11:12 PM·2 votes·1,194 views

Aegis Vanguard - 250 HP 45 magic resist 10% cool-down reduction

Active - Shield of the Aegis - marks friendly target. if the target is taken fatal damage while near you. you take the damage instead. this

Rule 1: Shield of the Aegis does not proc. if damage marked target takes would end up killing you. Rule 2: Can only absorb up 3-5 hits that would (recommaded rebaliancing) Rule 3: damage transfered to you is based on your armor and magic resist not the marked target Rule 4: Once Proc'd you have 120 second cool-down and you have replace it on friendly target

Spiritus - 350 MP Ability Power 60 Increases Healing and Shielding by 20%

Ability - Place a Shield on the target equal to your mana pool. every time they take damage it hits your mana pool too instead taken hp damage

Rule 1: when you they take damage this also also effect your mp pool Rule 2: when you cast a spell this also reduces the shield on the target.

Salvation - 350 HP 250 MP 45 AP 10% movement speed

Passive - All Targets near you take 5-10% less damage from attacks and abilities Active - Allows you place "Zhonyas" on friendly target at cost 100% of your MP

Quaking Hourglass - this is your adc kinda zhonya's 350 HP 45 AD 60 Magic Resist Active - Counter-Spell - 240 second cool-down - using this item before you get hit by skill shot non-ultimate ability. you recast said spell directly at them if hit they take damage twice as much as you would

this ability requires alot of skill. use at moment your about to get hit

1: unlike zhonya's you can move while this is activated 2: this requires perfect prediction for it to function. counter skill shots

2 Comments

Cind3rkick1/24/2020, 10:43:12 PM1 votes

There is a few issues with some of the items:

Aegis Vanguard: Could be either stupidly op or completely underpowered. Even taking 2 hits could be blocking nearly 1.5k damage for a carry, which is incredibly powerful. Alternatively, you could end up just blocking 3-4 DoT procs that wouldve killed.

Spiritus: Honestly a pretty cool idea, but same as before, a full mana blitz (4k mana about with RoA and Archangels, Frozen Heart ect.) thats a stupidly high shield, and blitz only really uses one rotation of abilities if he lands his hook meaning it doesnt hurt him much in a teamfight.

Salvation: Has the same issue as a bard ult, it could be the most tilting ever if a support either accidentally uses it on you and it gets you killed. Also gives massive trolling potential.

What if a support uses zonyas on their jungler in a baron fight? The enemy team then has a free smite on baron and gets it. Now everyone is either flaming the jungler or the support. Even though neither of them could've actually deliberately trolled.

Quaking Hourglass: Doesnt really give much stats to an AD that would be wanted. Can also result in just killing the user if they get hit by a mobility spell. Imagine recasting a tristana jump or leblanc? thats a death sentance. It seems a bit unfun that the item is basically "if you can time something decently: oneshot an enemy, if not: do nothing or die"