Janna - Rework - your thoughts
Howling Gale (removed)
Howling Twister (q) - this new ability works like similar to pykes "Charge" on his hook this ability has two functions
(Q) Pretty much stays the same (however max charge it deals true damage or just does true damage) thou if get hit by this then should be problems on end most of time full charge (Q) is easily dodged even if does true damage. one hardiest skill shots to land in game. and requires perfect prediction however ability loses its knock up places cause its in the (W) Zephyr - I'm a fan how the classic Zephyr worked. increasing movement speed of your team while their near you by not by a-lot. keeping offensive abilities the damage (E) Shield is drastical increased this should be strongest shield in the game. simply cause it gives flat attack bonus. should hold little bit longer then it should.
Biggiest Changes however is (R)
- Removing Knockback From Janna (R) Instead giving it Knock up
- while allies are inside they take reduced damage and heal over time rapidly (honestly heal is little weak on this ult not my favorite to use on support) thou