Janna - Rework - your thoughts

Cupicakie·1/21/2020, 3:20:05 PM·3 votes·3,523 views

Howling Gale (removed)

Howling Twister (q) - this new ability works like similar to pykes "Charge" on his hook this ability has two functions

(Q) Pretty much stays the same (however max charge it deals true damage or just does true damage) thou if get hit by this then should be problems on end most of time full charge (Q) is easily dodged even if does true damage. one hardiest skill shots to land in game. and requires perfect prediction however ability loses its knock up places cause its in the (W) Zephyr - I'm a fan how the classic Zephyr worked. increasing movement speed of your team while their near you by not by a-lot. keeping offensive abilities the damage (E) Shield is drastical increased this should be strongest shield in the game. simply cause it gives flat attack bonus. should hold little bit longer then it should.

Biggiest Changes however is (R)

  • Removing Knockback From Janna (R) Instead giving it Knock up
  • while allies are inside they take reduced damage and heal over time rapidly (honestly heal is little weak on this ult not my favorite to use on support) thou

15 Comments

PhearBunny1/21/2020, 3:40:20 PM1 votes

knockup seems strange for Jannas ultimate.

Fiddlesnout1/21/2020, 3:57:09 PM1 votes

I like the idea that her Ultimate provides damage reduction and should probably persist for an extra second if canceled or interrupted.

FakeGravity1/21/2020, 4:14:12 PM1 votes

the fact that the shield increase offensive capacity for the adc while providing defense is the very reason they made the shield slowly fade, it punish instances where the enemy cant even deal damage to the ADC while favoring using the shield at any time just for the damage rather than protecting

also i feel a knock up on ult will make my janna tank quite powerful, specially if you add healing and damage reduction, current janna needs to decide if she can keep channeling or her current position will be collapse on, with a knock up she lose the "divers away" and gains more of an ult that encourage her to channel as much as possible

Cupicakie1/21/2020, 5:26:55 PM1 votes

Jannas ult is one of most weakiest ults in game - yes buffing her ult giving your party damage reduction -but you forget something it can be interrupted. lee-san kick to face or some other ability like leona any other character with send stun would stop it. unless your build zhonyas and use ult then zhonya's then its matter of being outplayed.

giving damage reduction to janna isn't bad thing. fuck give guardian janna some play high elo. this is a champion just doesn't see play cause her is ult is awful she always gonna be "Bad"

BrightWîngs1/22/2020, 4:18:47 AM1 votes

No true damage Janna does not need true damage lol it makes more sense for her to be able to move while charging it. having healing and damage reduction for the whole team is a little broken dont you think? I mean they completely removed the damage reduction on Galio R because it was too strong.

I 100% agree she should be reworked in some way shape or form shes starting to get on the same level as Kayle being so boring and bare bones. Though these ideas are not bad but VERY VERY VERY strong.

Fiddlesnout1/22/2020, 1:32:17 PM1 votes

Instead then, her Ultimate should heal and give a small movement speed boost that both stats start off really weak, but grow exponentially kinda like NUNU ultimate, where doesn't do much until half way charged, and if you get a full channel off it should give a more significant affect.