Damage is beyond ridiculous this patch Ekko is so broken its stupid

InfinitexMortal··2 votes·984 views

At this rate i think this game is dead to me i dont enjoy losing games 6 minutes in cuz everyone on the team gets 3 shotted by ekko

3 Comments

Avienal2 votes

{quoted}

At this rate i think this game is dead to me i dont enjoy losing games 6 minutes in cuz everyone on the team gets 3 shotted by ekko

Not really amazed this happened, upping the scaling on ekko was a bad thing as 'compensation' for removing his passive's slow and try to think nudging him to AP build was a bad idea. It just makes him hit harder with tank AP items like zhonya's hourglass.

They need to flat out nerf his utility, especially in his R's jump back distance by reducing how far back he goes so he can't synergy combo it with him using flash and smite stealing dragon and then just R escaping once its been say about 3 seconds.

of course its not 4 seconds and he can't use it anymore, its 'where he was at 4 seconds ago', meaning he can combine high mobility items like deadman's plate to widen his travel distance in shorter time so he can go back a much farther distance when he umps someone, thanks to his E to further that gap quicker.

At this point the R could atleast be forced with a 'range limit' meaning he can't teleport further then X distance, meaning his hologram 'automatically hurries up' to the max distance line regardless if the travel time was less then 4 seconds or not.

That does not even add to the fact that once again he's an assassin and he is able to make use of utility tankie items with AP or high mobility attached to him. Unless they nerf his damage so hard they create a new 'class type' called 'Harasser' meaning a champion who can literally deal trash damage regardless of what they build but they have so much utility gimmicks going on that combined with item utility they can screw around with the enemy team and steal things like dragon, jungle and tap down a enemy team's health bars before the rest of their team gets into the fight and then can easily jump away.

Hell i remember how i pointed out items like item 3071 and item 3742 were basically cancerous items because the former just made any champion who can hit alot with physical damage turn into beefie monsters and the latter makes a champion so fast with about a fixed 60 move speed bonus at full stacks, it becomes impossible to catch them even if your equipped with phantom dancer (which with standard boots would be roughly 40 or so move speed bonus while you are within range of a enemy champion since move speed usually 325345 round start for most champions and most champions on average get to about 370400 move speed thanks to boots and not accounting for mobility items, abilities or mastery gimmicks. Not even accounting for Ekko using boots either, where he already sits at 340 base move speed, 4th highest a champion can reach without things like being level 18, elise in spider form or kled being mounted, meaning he's already at a strong mobility starting point.

Over'all, Ekko needs to get his kit more restricted and just like how assassins are suppose to be: "Have some level of being able to be counter played", not to where said assassin can build tank to counter any counterplay against him and he still can do another counter against your counter play by simply using his ultimate, even if they 'changed its heal/damage gimmick', The utility as a free get out of screwed'ville EZ and can just jump back right on you from a bush if he wants to go for another round or when your team splits up after he stole dragon and then he jumps one of the still at low health targets while they were killing dragon, after they split up into single or duo groups.

[slayer-jinx-unamused]

Brotha2 votes

Ekko is a Utility Assassin. His damage is supposed to take longer to get off, and if you stand on his ult you deserve to die. It is one of the easiest to dodge skills in the game. I think removing the slow on his passive was a mistake, it provided a lot of opportunity to outplay simply by procing it so you could get the movement speed buff. The idea of nerfing his ult's rewind is ridiculous considering it is visible to everyone in the game, you should never get hit by it. I came to the forums to see if he was still playable, honestly I'd rather he keep his previous damage and his slow rather than getting buffed up. Can't wait to get off some awesome 5 man stuns though now that I won't have to wait to proc it.

IEvenTiltTime1 votes

Damage wise they just buffed the ratio on his Q by 10% and nerfed the damage on his passive by 50 late game. The fuck are you talking about?

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