Anyone remember Sapping Barbs?
Spirit of the Ancient Golem
UNIQUE - SAPPING BARBS: You gain 60 HP/5 and 45 MP/5 for 5 seconds whenever you take damage from a monster. Additionally, monsters who attack you bleed for 5% of their maximum health over 3 seconds (maximum 150 damage). Sapping Barbs cannot deal lethal damage.
It was a way to help improve the clear times of the Tank Junglers that buy the Tank Jungler item (at the time Spirit of the Ancient Golem for all you new players out there), since the item had only defensive stats and none for offense.
I liked the ability to clear proficiently as a Tank while itemizing as a Tank, so I just think it would be nice if some version of this were to be implemented into our Juggernaut Enchant.
