Insight to Mundo buff 8.9
"Dr Mundo needs a bit more overall durability if he is to successfully go where he pleases"
Insight to Garen buff 8.9
"Compared to similar juggernauts (looking at you, Darius), Garen is underwhelming. We're adding a bit more damage and durability so he can better scale as the game goes on"
Ah yes just add more FLAT stuff so he SCALES better... what?!
And why the hell are you comparing Darius and Garen?! They aren't similar in the slightest!
Mundo would have been a good comparison.
Is his scalings a problem?
Why does Mundo work but he doesn't?
Doesn't this make him just more stat-check?
Something you want to avoid doing?
So why are you doing it here?
Insight to Rammus buff 8.9
"Rammus could use a bit more durability to help him feel ok again"
Insight to Swain nerf a couple patches ago
"Oops"
Yeah man I can truly see why the champions are getting buffed/nerfed the way they have been.
Much insight
Very paragraph
Many wow
Not to mention even the paragraph ones are useless as fuck
Poppy change 8.9
"Steadfast Presence's passive gives Poppy a ton of resistances and its active gives her a ton of movement speed, and she relies on those to get in—and stay alive in—a teamfight. We're dialing back on some of those stats to make Poppy less overall consistent at closing the gap and staying alive, and in return strengthening the things she gets to do once while in the thick of things"
And why?
Why is that problematic?
Why are you changing it?
Why does this make it less problematic?
You know... actually USEFUL info is welcomed here
Sona buff 8.9
"Inb4 "5 damage lul," let's talk about what changes like this mean. Sona gets a lot of Power Chords over the course of the laning phase and—combined with the base attack damage changes—she'll be lay down more chip damage and go for the kill"
Why damage?
Is her damage the problem?
Why not her safety to get the damage off in the first place?
Doesn't this change make her more feast and famine?
Is Sona regarded more of a aggressive poke champ now?
If yes why would I pick Sona instead of Brand/Zyra?
If no then why even do this change?
I just picked a random patch to chose from (8.9) and haven't even read everything this is like half the patch
Their explanations are useless and explain logical stuff. Stuff like "we nerfed base AD to weaken his laning phase" no shit sherlock I know what the change does but you should be telling me why you did that specific change and not another one.
Here look im making patch notes:
"We nerfed Graves base attack damage by 600 so his early clear is not as fast"
"We buffed Zac health by 4000 so he can jump into a team without dying"
"We changed Poppy to an on--hit AP nashors tooth playstyle so she can build on-hit AP nashors tooth now"
Edit: Here are some descritpions from patch 4.5 (again, I randomly selected a patch)
"We love seeing Kha'Zix players adapt to the changes to Evolved Active Camouflage. Unfortunately, the increased duration of Void Assault combined with extremely short between stealth windows meant that Kha'Zix was straight face-tanking abilities and turret aggro rather than swiftly moving in and out of fights. These changes let Kha'Zix's opponents have a way to respond when the bug is out hunting"
Oh wow I actually know WHY the change was made
"Even though he was designed to be a high-risk early game champion, Lee Sin can get around making risky plays because of his high mobility and early game base power. We were considering some larger changes to give Lee more early game risk and a way forward into the end game, but your concerns that we would be heavily altering some of Lee's core play patterns (which wasn't our intent!) helped us decide that we should slow our roll. These changes mean Lee will need to take more risks in mobility but don't touch his overall power curve. They also give Lee a real reason to play with his teammates rather than inanimate wards"
Oh wow an insight to the change developpment that takes into consideration what the community told them!
"The correct play against Leona in lane is to poke her down to make her engages riskier, but her high defensive stats and health regen were mitigating this a little too much. By reducing the bonus armor/magic resistance on Eclipse, Leona's a slightly more viable in-combat target. Plus, if she doesn't get a kill, that combat damage will stick harder."
"When we made our 2014 Season changes to supports, we wanted to make them feel good about buying AP items. For most supports we gave them forms of additional utility with smaller gains in damage, but Lulu ended up getting a lot in both categories. We actually like mid Lulu, but want to make sure that the reasons for choosing her weren't due to her low-interaction (and high-obnoxiousness) lane harass pattern where she can get instant damage with Help, Pix! before following it up with two high-powered guaranteed Glitterlances. Choosing Lulu as a solo mage champion over being a duo-lane support should come with strategic tradeoffs, but many players were choosing her regardless of team composition or enemy matchups. Ultimately we had to hit some of Lulu's high offensive power, but we're also committed to ensuring this doesn't have a huge impact on support Lulu (who actually comes with tradeoffs like no guaranteed farm or gold generation), so we'll look at ways to help support Lulu if she comes out too weak because of these changes"
"In the past, Miss Fortune's been seen as the go-to markswoman with a strong early game presence who transitions to high AoE power. As the landscape of League has changed, however, she's been left in the dust for both strengths, so we wanted to give her something of her own to get excited about. So while we did need to tune down some of MF's early game bullying, we did so to further highlight the shock and awe factor of Bullet Time and Impure Shots"
I didn't even cherry pick these changes these changes are 5 changes in a row in a randomly selected patch!
Do you see a SLIGHT change on how Riot used to do changes m8?