Why not give Warmog's an active?

Rebonack··2 votes·689 views

Activate to trigger its regeneration regardless of combat status for some duration. Probably somewhere around five to ten seconds.

I don't think it's any secret that Warmog's is largely considered a joke due to how narrow its niche is since item 3022 or another armor/HP item is almost always going to be more advantageous.

8 Comments

Thresh Outta Fux3 votes

You know, at first I was against this, but a great active would be to provide immunity to grievous wounds for around 5 seconds.

Fixes the problems with Aatrox and other sustain tanks that are countered by 800g. Might have to tune Garen back because of it, but I think everyone else would be alright.

Rebonack1 votes

[{quoted}](name=Thresh Outta Fux,realm=NA,application-id=3ErqAdtq,discussion-id=jTcQErgF,comment-id=0001,timestamp=2017-02-11T15:52:21.746+0000)

You know, at first I was against this, but a great active would be to provide immunity to grievous wounds for around 5 seconds.

Fixes the problems with Aatrox and other sustain tanks that are countered by 800g. Might have to tune Garen back because of it, but I think everyone else would be alright.

Mundo's ability to go where he pleases might become too overwhelming.

Thresh Outta Fux1 votes

Right now, Mundo can't go anywhere he pleases.

Honestly, Nomicon needs fixed too. It gives too much for too little. They should rework it to focus on the Grievous Wounds, and allow them to proc always like Executioners.

5sec of immunity to Wounds vs an infinite amount of time that Wounds can/are being applied seems negligible, but would require playtesting.

Rebonack1 votes

[{quoted}](name=Thresh Outta Fux,realm=NA,application-id=3ErqAdtq,discussion-id=jTcQErgF,comment-id=000100000000,timestamp=2017-02-13T15:15:12.641+0000)

Right now, Mundo can't go anywhere he pleases.

Honestly, Nomicon needs fixed too. It gives too much for too little. They should rework it to focus on the Grievous Wounds, and allow them to proc always like Executioners.

5sec of immunity to Wounds vs an infinite amount of time that Wounds can/are being applied seems negligible, but would require playtesting.

I honestly think that's more of a problem with the ubiquity of Grievous Wounds than anything else. APs are going to have it and Marksmen/AD Assassins can pick it up, too. Though making you immune to Grievous Wounds for (duration) as an active on Warmog's would be a decent bandaid fix. Because right now you're pretty much always better off grabbing another one of the HP/Armor items.

Thresh Outta Fux1 votes

Grievous wounds is an important part of counterplay in league.

Just like how against an assassin, you want exhaust, burst damage you want barrier, and small boost to finish kills is heal.

Right now, Cleanse is the only truly useless summoner spell, unless you're playing an AP character and won't itemize for QSS. This could be fixed by buffing Cleanse to include the removals that QSS has, and increasing the CD on QSS itself.

Exhaust is a little strong, but otherwise everything else has it's niche.

OurLestrade1 votes

I'd say that it'd make Volibear's passive sort of meh, but then there's plenty of passives overridden by items these days :P

Rebonack1 votes

{quoted}

I'd say that it'd make Volibear's passive sort of meh, but then there's plenty of passives overridden by items these days :P

I don't think it would make Voli's passive meh. It would, however, give him the option to get even MOAR healing.

OurLestrade1 votes

{quoted}

I don't think it would make Voli's passive meh. It would, however, give him the option to get even MOAR healing.

ALL OF THE HEALING.

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