[SUGGESTION] Solution to Early Game GGs

Meserion··2 votes·944 views

Give all lane towers a 1000 point non-regenerating shield for the first 10 minutes of the game that provide a 50% damage reduction, from all sources, to the tower. This would minimize the damage of feeding early game, but if the enemy focus fire enough on a tower with high attack speed or many source of damage they can bust through. The idea is so you focus on farming and controlling dragon and whatnot early on and worry about towers After 10 minutes have gone by, after everyone has had a chance to get some farm.

Lets be honest, the most fun and exciting games to be had are the ones that last closer to 30-40 minutes so if everyone has a chance to get their "fee planted" then early surrenders would less of a thing and 1 lane feeder would not mean everyone else on their team is doomed.

12 Comments

JavelinJoe2 votes

how about we just make bot tower on par with all the other towers first, then take it from there.

Meserion1 votes

{quoted}

how about we just make bot tower on par with all the other towers first, then take it from there.

yeah that is a simple way, but imagine if there was a short-term buffer and "grace" period early on where dying did not mean "GG" it just meant you died, and lost farm. It would help deal with the issue early on of allies throwing the game in ANY lane, not just bot, but basically minimizing the impact for 10 minutes or so. After 10 minutes? Yeah that feed will really start costing your team but until then, go wild!

Perma CC2 votes

Yea i mean if you are feeding early game there should be punishment for that.. Not a get out of jail free card tower that lets late game champs farm to late game and then auto win the game.

Meserion1 votes

{quoted}

Yea i mean if you are feeding early game there should be punishment for that.. Not a get out of jail free card tower that lets late game champs farm to late game and then auto win the game.

what is your definition of late game? 20 minutes? My definition is 40 minutes with 20 minutes being mid-game.

Perma CC1 votes

{quoted}

what is your definition of late game? 20 minutes? My definition is 40 minutes with 20 minutes being mid-game.

Well I mean 40 minutes is never going to happen. LOOOL Late game last season was 20-25 minutes and it's still the same. If you feed over and over... you get punished for it... simple as that, just like if you play safe as a late game champion and farm until late game the early game champions are punished. The biggest issue atm that is making "bot" lane feel so weak and the game so snowbally. Is First Blood Tower... which makes bot lane more important then any other lane because the tower in bot is the easiest tower to kill and on top of that when yo go bot you also end up with 2 kills rather then just one from other lanes. If you kill both laners bot then just go bot and camp until you take tower. Thats 2 first bloods and a shit ton of kills. They need to remove pressure from bot lane by removing first blood tower or making bot tower equal with other lanes--FUCK LCS and their stupid ass lane swap strat... its not worth the health of the game to prevent lane swapping.

Meserion1 votes

{quoted}

Well I mean 40 minutes is never going to happen. LOOOL Late game last season was 20-25 minutes and it's still the same. If you feed over and over... you get punished for it... simple as that, just like if you play safe as a late game champion and farm until late game the early game champions are punished. The biggest issue atm that is making "bot" lane feel so weak and the game so snowbally. Is First Blood Tower... which makes bot lane more important then any other lane because the tower in bot is the easiest tower to kill and on top of that when yo go bot you also end up with 2 kills rather then just one from other lanes. If you kill both laners bot then just go bot and camp until you take tower. Thats 2 first bloods and a shit ton of kills. They need to remove pressure from bot lane by removing first blood tower or making bot tower equal with other lanes--FUCK LCS and their stupid ass lane swap strat... its not worth the health of the game to prevent lane swapping.

25 minutes? thats disgusting, wtf happened to LoL?

Rewt2 votes

The big problem is that you can gank a lane that doesnt have tp (mid for example) and if you get the kill you can take 3/4 of the towers hp or maybe even kill it if you are a strong AA jungler like lee sin (cause of his AS steroid) and get First tower gold at level 4-5

Eedat2 votes

Because adding shields to the towers went so well last time they did it

Meserion1 votes

{quoted}

Because adding shields to the towers went so well last time they did it

Different Shield, this 1 is not permanent and its really there so if the enemy does focus a tower early they can end the damage reduction effect sooner and thus commit to pushing that tower down. Options and variety are the spice of life and fun!

Rewt2 votes

the towers are made of paper atm. they should just give all the turrets a 1700 hp pool increase. (from 3,300 to 5,000) right now if the jungler ganks you and kills you, if you dont have TP they can take off 3/4 of the turrets HP before you return to lane (and this is like level 4-5 that im talking about. its pretty insane) Also all the turrets need an armor buff from 40-55.

Its kinda dumb when i can gank mid and get first tower gold before 7min

Meserion1 votes

folks, why the downvotes? Downvotes do nothing but tell me people don't like my idea; constructive critcism would be much nicer, random downvotes is, pardon, the coward's way out.

holywasted1 votes

you cant avoid late game unless you get rid of atleast 1 player in the river/jungle and take the towers. the idea is still a fabrication since the match ups under the tower can change based on how many hits the tower has. nobody really has an idea how to avoid late game which is very clear.

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