After playing as/with Neeko on PBE for a while, here are my thoughts.
Passive
For a moment, I'm just going to set aside the fact that calling this ability a passive is really stretching the definition of a passive. Over all, it's a really cool ability and it's damn near perfect as far as I'm concerned. There are only three things I'd like to see changed about this spell.
- In the tab menu, enemies shouldn't see Neeko's icon change when she's glamoured in vision. It just gives away who she's playing as and it feels kinda cheap.
- In chat, Neeko's champion name shouldn't change to the champion she's glamoured as. From allied POV it should be the champions name with an asterisk. From an enemy POV in all chat it should still just say Neeko. It can confuse allies who have summoner names turned off and it can give you away to the enemy.
- If Neeko is glamoured as a champion with a visually obvious passive, she should appear to do that. If she's copying Yi, she should get a double strike (that does no damage). If she's copying Twitch, she should get poison (that does no damage and doesn't interact with the real Twitch).
In general the spell is cool, but they need to patch out a couple of the ways to see through it.
Q
A bit bland and does a little bit too much damage for too little effort. Seeing as it's really easy to land the first hit, it doesn't seem all that fair to have the first hit deal the brunt of the damage. I think the spell would be healthier if its damage was backloaded, having the first and second blooms deal the reduced damage while the third one deals full damage. That way it's less effective as noncommital poke/waveclear, but it's still a strong spell if you can land your E or R to guarantee the third bloom.
W
I really underestimated the active, but holy shit it's confusing to play against. I love it. Don't touch the active's functionality (maybe add a mana cost if she needs general nerfs, but yeah you did good Riot).
The passive is cool, and I love playing on hit Neeko, but it should not deal damage to towers.
E
Honestly, not a fan.
A 3 second root that goes through minions is never going to feel good to play against. Sure it's not as strong in skirmishes and teamfights but it's so annoying in lane that I honestly just don't care.
R
A lot of things about this spell feel weird.
- Standing still during the jump feels clunky.
- The shield being delayed is odd, but I can deal with it.
- A self-centered wombo ult on a champion with no real mobility can be difficult to get off without burning flash.
...but at the same time, I feel like those downsides are necessary for a spell that slows/stuns in a massive AOE and deals 650 (+1.3 AP) damage. Pairing this ult with Kalista is one of the most brutal things you can do. Honorable mentions to Thresh, Bard, and Zilean.
If it were up to me, I'd probably take off some of the spell's raw damage and its slow in exchange for allowing her to move during the hop.