Let's talk about CDR

lostbob117··4 votes·387 views

I feel like this stat is too easy to get now. With it being slapped on so many items I feel like I look at "Does this put me way over 40% CDR?" before do I want this?

Going over 40% and wasting that gold of stats feels bad to me.

I believe the stat is in need of changes.

1 Comments

67chrome1 votes

Riot should reword CDR so it works like attack speed. Allow a spell to be cast X% more frequently rather than having it's cooldown reduced by Y%.

That would also allow them to remove the CDR cap, which would add a lot of flexibility to build paths, as reaching 100% CDR would mean "half the cooldwon" rather than "0.0 second cooldown". It would also make reaching the CDR cap feel less mandatory, as the stat would scale linearly rather than exponentially.

The equivalent of 20%, 30%, 40%, and 50% CDR is 25%, ~43%, 66.67%, and 100% attack speed.

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