Riot, how about we talk about Irelia

Angelofchaos16x··2 votes·557 views
Surrender at 20

^This is a link to a surrender at 20 post from 4 years ago, talking about Irelia. Let me tell you what it says:

"Our concerns with Irelia lie less with her overall power and more in her fundamental design.

Fighting against Irelia has very little counterplay. The ball always seems to be in her park.

For example:

  1. She deals Physical, Magic, and True damage. There is no good way to itemize against her attacks.

  2. Her passive makes use of CC on her ineffective.

  3. The lifesteal on her ultimate calculates the heal pre-mitigation. This means that even if you build Magic Resist to lower the damage it deals to you, she will still gain life as if you had 0 Magic Resist.

Right now, Irelia's true weakness lies in the fact that she doesn't scale very well with any particular stat but scales with all of them. This is why people are so incentivized to get a Trinity Force or Wit's End and then just build tank because Irelia has very high bases to make up for the lack of scaling.

To give her a more gameplay conducive weakness, we need to push her either more towards the bursty Assassin or more towards the sustained Fighter role. Right now, she is too much of both and it makes playing against her a pain. I know right now we are leaning towards pushing her towards Assassin but that could change."

  • RiotStatikk, QA Analyst, via the official forums.

Now tell me, doesn't that sound exactly like the Irelia we have and play against today ? Other then number 3 that was somewhat fixed, all the other problems are still true to this day. Irelia is annoying because she duels almost anyone, get 1 or 2 damage items that have super synergy with her kit, then goes full tank and just murders your ass. Also getting tanky items + massive sustain from W and R + her passive make it so hard to lock her down and kill her. But then again, nerfing her doesn't really help, because she is just that good. The only way she will stop being good is if Riot purposely guts her, like halves all her sustain, along with a passive nerf and removes the Q reset. But if they do that, they know that she will become unplayable and be a troll pick. What is my opinion on what should be done : Give Irelia a rework, and make it massive. Pick to make her a assassin or a sustained fighter, but by her lore she sounds s lot more like a assassin then a sustained fighter. Help Irelia players feel more of her fantasy, that is to be the Will of the Blades, make her blades feel like they are a special weapon , and not a weapon like any other in the game. I feel that after you guys are done with working on Taric and Yorick, and update Warwick and Urgot, she should be next in line. Ps : Give her a visual update as well, please. The new splash art that was teased was so nice, but it makes her in game model look even worst then it already is.

5 Comments

Proxyminers19862 votes

Old article, but still relevant. The issue that people are not addressing is that Irelia is currently lane swapped from top to mid. This changes the entire game and her ability to be fed. She no longer has to rely on Teleport top to bot to double kill. She can simply walk there now and Teleport top to double gank for a triple.

Also, mid champions rely on CC to help them sustain damage. Irelia builds Triforce and nothing but tank stats after that. Her ability to shut down lane phases on squishy mid champions is the real issue with the current meta. With games lasting only 25-30 mins, Irelia is too strong for the current meta.

Erockandroll1 votes

Despite the fact that her stat's make her good all around, I don't really see a problem with her general abilities. I kinda doubt that a rework is really necessary. And doing a massive rework would just alienate her fan base. (not to mention that she would be waiting a long time while Taric, Warwick, and yorick, get their reworks.)

As far as I can tell from her lore. She could be an Assassin, but she could fit the role as a light fighter. But if you wanted to focus on the Uniqueness of her weapon. (Telekinetic blades) That would be hard to implement in a interesting way, except maybe for giving her more ranged abilities, but that would push her away from either role.

LadyRenly1 votes

1)She isn't Vayne, you can stack Health and AS impairing items work good too.

  1. No, CC is not ineffective. Irelia still hates CC much like any other fighter/assassin, sure it has reduced effectiveness but calling it ineffective is a massive overstatement

  2. How is that a problem? Doesn't Will of the Ancients on Vlad work the same way?

Angelofchaos16x1 votes

{quoted}

1)She isn't Vayne, you can stack Health and AS impairing items work good too.

  1. No, CC is not ineffective. Irelia still hates CC much like any other fighter/assassin, sure it has reduced effectiveness but calling it ineffective is a massive overstatement

  2. How is that a problem? Doesn't Will of the Ancients on Vlad work the same way?

1: Bork and issue solved 2: True, but the fact that she can reach 85% Tenacity is bullshit 3: I said that problem number 3 was solved + comparing Irelia to a champion that was designed around sustain isn't really fair

Jiharu1 votes

Irelia is strong when adc/mages/assassins are running around because of her ability to duel most carries early to mid game. Her end game falls off, if she faces tankier champion that can build straight health.

Better nerf buff irellia!

[slayer-pantheon-popcorn]

More from Gameplay

More by Angelofchaos16x