Riot, how about we talk about Irelia
^This is a link to a surrender at 20 post from 4 years ago, talking about Irelia. Let me tell you what it says:
"Our concerns with Irelia lie less with her overall power and more in her fundamental design.
Fighting against Irelia has very little counterplay. The ball always seems to be in her park.
For example:
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She deals Physical, Magic, and True damage. There is no good way to itemize against her attacks.
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Her passive makes use of CC on her ineffective.
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The lifesteal on her ultimate calculates the heal pre-mitigation. This means that even if you build Magic Resist to lower the damage it deals to you, she will still gain life as if you had 0 Magic Resist.
Right now, Irelia's true weakness lies in the fact that she doesn't scale very well with any particular stat but scales with all of them. This is why people are so incentivized to get a Trinity Force or Wit's End and then just build tank because Irelia has very high bases to make up for the lack of scaling.
To give her a more gameplay conducive weakness, we need to push her either more towards the bursty Assassin or more towards the sustained Fighter role. Right now, she is too much of both and it makes playing against her a pain. I know right now we are leaning towards pushing her towards Assassin but that could change."
- RiotStatikk, QA Analyst, via the official forums.
Now tell me, doesn't that sound exactly like the Irelia we have and play against today ? Other then number 3 that was somewhat fixed, all the other problems are still true to this day. Irelia is annoying because she duels almost anyone, get 1 or 2 damage items that have super synergy with her kit, then goes full tank and just murders your ass. Also getting tanky items + massive sustain from W and R + her passive make it so hard to lock her down and kill her. But then again, nerfing her doesn't really help, because she is just that good. The only way she will stop being good is if Riot purposely guts her, like halves all her sustain, along with a passive nerf and removes the Q reset. But if they do that, they know that she will become unplayable and be a troll pick. What is my opinion on what should be done : Give Irelia a rework, and make it massive. Pick to make her a assassin or a sustained fighter, but by her lore she sounds s lot more like a assassin then a sustained fighter. Help Irelia players feel more of her fantasy, that is to be the Will of the Blades, make her blades feel like they are a special weapon , and not a weapon like any other in the game. I feel that after you guys are done with working on Taric and Yorick, and update Warwick and Urgot, she should be next in line. Ps : Give her a visual update as well, please. The new splash art that was teased was so nice, but it makes her in game model look even worst then it already is.