QoL changes for Nasus.
Nasus is my favorite champion by far, and I ALSO have contact with one of the players who owns the highest guide on Nasus, NateKiller. (But this is irelevant).
The Juggernaut changes make the champions who got buffed (Garen/Darius), stronger then Nasus, but I don't want to buff Nasus. From my experience, I have several problems with Nasus (Ult in animation, and DOES NOT activate). Or, Nasus's Q freezing out some reason. which does NOT make sense, and should be changed.
Nasus's range should just be the range of the increased siphoning strike. Like, what the hell was this? This just makes moments that seem awkward, and just plain out strange, and just fix that. It's absolute BS when you miss a minion because of this weird graphical glitch thing.
Make Nasus's champion who is withered actually WITHER. Like, sand begins to fall on the ground behind them. QoL change.
Make Nasus's Q deal a smalled capped out amount at level 1, like, make it deal ATLEAST 100 damage. I find that this can help Nasus players quite easily, and should be added, it's adding 7 damage to Nasus's Q. It's annoying hitting a minion, and realizing it didn't get the stack. All I desire in life.