[{quoted}](name=9 Tailed Waifu,realm=NA,application-id=3ErqAdtq,discussion-id=j1mu0V92,comment-id=,timestamp=2016-08-16T23:25:09.584+0000)
I've played
since I started this game, her passive has never really been something that I pay much attention to. Early game It really isn't worth the effort to try and get stacks to proc it. The heal is negligible until pretty far into the game where you have enough ap to heal for 1/4 of your hp, which is a lot, but really doesn't accomplish much in terms of actually winning the game. I know she is pretty balanced right now but as an experienced
player, the passive is pretty much useless to me. I understand its probably there for less experienced players to use because they tend to perform worse in lane, but her kit is pretty simple itself (her difficulty is listed as easier than
after all). I'm not sure her kit really needs any more padding for newer players.
Also, it poses much of a bigger problem, it is what is keeping her from having different color orbs of deception depending on her skin. I don't really know why the passive indicator cant be moved from her orb. Id really appreciate some feedback on why her orb still can't have different colors depending on her skin.
Like'wise Ahri was basically my first 'non-starter' champion i first unlocked years ago. So i myself would like to see her get a spotlight in the assassin rework, since lets be honest: "Is her kit really a Mage/assassin kit or more of a Assassin/mage kit?", Though she is 'immobile' sans the movement bonus after Q is launched, till she gets her R, her entire kit works towards massacring one champion in trades (Q double hit with true damage on the recall hit, W for multi proc hits which is primo if it applies items that put on hit affect for abilities like Rylai's scepter or Liandri's torment. The E is a 'pseudo' pull ability which instead makes a target vulnerable for several seconds instead of just bring them on top of you and the ultimate is literally W except with the ability to cast it 3 times and acting as a triple dash ability, Reminds anyone of Riven's Q in a sense anyone?
As for things such as her passive being for 'helping out people who are less skilled and having a lower difficulty then Annie, you have to remember that Annie was part of the fix ups with the mage rework, even if she didn't get much changed to her, but more of proper polish to make her 'fit in much better'. Ahri on the other hand really could use a much more active passive to match up to her lore of being 'A clever gifted fox who became human via 'sucking the life from other humans' and now regrets her actions with her new found moralities.'
I would even say that Ahri needs to gain more then just 'healing' from attacking targets with her abilities after she gets a count of 9 up[Funny how Annie has to use 4 abilities to charge up before she can use her stun~], lets add some more like reducing stats which could be one or multiple of the following such as armor/magic resist, reducing the target's damage, make them have less move/attack speed and any other thing, effectively playing better with the concept of her 'essence draining abilities' as a Fox turned human. Course if they really wanted to get silly they could push it to where she'd apply stacks which let her rip 'mana'(energy for those type of champions) and become just like Cassiopeia, a super exclusively unique gimmick.
That idea would be obviously overpowered if not balanced right because then we'd have Wither massacre Ahri players, but another concept i would think would be neat is the idea of her applying stacks to her self while she is attacking or using abilities against targets, letting her regain health similar to War'rick, but it could be FURTHER pushed with a powerful gimmick of also applying debuff stacks on enemy champions that could apply one of those debuff effects to match the 'making the enemies weaker as she drains them'.
BUT once it hits a certain stack count then a UNIQUE passive could be slapped on the enemy champion while the stacks are continued to persist on them that EXTENDS the cool down of their abilities, once again it fits the idea of her 'luring her targets' and slowly draining them and making them weak as a result. Plus with how many gimmicks some champions get these days, giving older ones unique gimmicks (malzahar has that anti CC super dmg reduction shield, Ryze has his spell combo system, Garen has his Villian system plus out of combat increased healing with bonuses at set levels, Ashe has her altered critical damage into a extra damage stack effect alongside the power of the slow that gets enhanced when she 'crits' normally, Annie has her enrage system with Tibbers.
At the very least i hope Ahri gets something like this added to her kit and/or her passive evolves into that tier where its extremely more active in fights, it doesnt require her to unload her entire kit to even just get the ability active and the heal amount is just a weak heal compared to other champions who have more consistent systems. Plus it would also be extremely useful in team fights because she could focus on the high priority targets, get then debuff and be much weaker due to the 'weakening' effects and could easily be killed much faster then expected in most regular match ups.
[slayer-pantheon-thumbs]