Does chogath need a rework? hear me out

Broke Homie Quan··2 votes·364 views

Okay so Chogaths E is a toggle skill which shoots out spikes when using a basic attack but the thing is you can also turn that toggle off but for what? there is no benefit for having it turned off it seems like a wasted skill slot. Chogaths E seems more like a passive type of skill. Am I crazy or does that make sense?

6 Comments

Ralanr2 votes

They actually are reworking his E on the PBE.

Though personally I think he could use a VGU at some point.

Broke Homie Quan1 votes

that's pretty sweet but quick question how do I look at this pbe I'm always hearing about?

archerno11 votes

What do u mean there is no benefit to toggling it off? There are situations where u dont want to push. Also since it deals little damage it would give opponent perma regen from Dorans Shield. Its used for lane control. Also if u hit ward near baron u would tag baron. There are plenty of uses. Imagine u are pushed to tower and have to farm under tower. Tower hits melee minion twice u auto and hit range minions once. Then u do same on next melee minion and now ranged minions are on 60% hp and tower one shots them. Completely wrecking your own CS

Broke Homie Quan1 votes

those are some pretty valid points never thought about that although someone else just said they are actually reworking his E

archerno11 votes

[{quoted}](name=Broke Homie Quan,realm=NA,application-id=3ErqAdtq,discussion-id=j1Fx9QXN,comment-id=00010000,timestamp=2017-07-05T20:58:31.061+0000)

those are some pretty valid points never thought about that although someone else just said they are actually reworking his E

They are. Just wanted to explain why it was toggle ability so far.

Vorpal Spikes (E) [reworked] "Mana Cost: 30 at all ranks Cooldown: 8/7/6/5/4
Cho'gath's next 3 basic attacks launch spikes that deal 20/35/50/65/80 (+30% AP) plus X% (4% + 0.5% per Feast stack) of enemies' maximum health as magic damage and apply a 30/35/40/45/50% slow, decaying over the next 1.5 seconds."

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