[Concept] Ohmwrecker Rework

Bârd··2 votes·283 views

item 3801 + item 2053 +1000 g =item 3056 (2850 total)

250 HP 40 Armor +175% base health regen

(Unique) Passive - Point Runner: Gain up to 20% movement speed when moving near turrets, fallen turrets, or void gates. (Unique) Active - Crumble/Fortify: Hex a target structure for 3.5 seconds. If it's an allied structutre, the hex causes it to become invulnerable and regenerate 450 HP over the duration. If it's an enemy structure, it becomes unable to attack and loses 20 armor/MR. Can only target enemy structures within 800 units, but can target allied structures globally.

150 second CD.

1 Comments

SlashXel1 votes

I don't think anyone would like invulnerable turrets

here's my suggestion

300 health, 40 armor, 150% base health regen, 2600 goldcost

Ally turret: For 10 seconds turrets gain 100% splash damage in 300 AoE, 150% attack speed and regenerate 5% missing health each second. Enemy turret: Unable to attack for 3.5 seconds and and loses some armor and MR

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