Why does Garen & Darius differs so much?
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Both are Fighter/Tank champs (no shit)
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Garen has easy mechanics to stick to people, while Darius lost his movement speed boost from his passive & the Flash-pull bug thingy.
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Garen has a silence which can really harm AD/AP casters for him to deal overwhelming damage(I mean only compared to the AD/AP caster enemies), while Darius only has a simple 1 second slow which doesn't help with the gap-closing part.
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Garen can get to deal a full damaging spin since his movement speed doesn't get reduced anymore, whereas Darius has such a clunky 0.75 second delay where most mobile enemies can escape from.
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Garen gets to have both a stacking Armor/MR & an active damage reduction ability, while all Darius have is a heal where the enemy is assumed to be stupid enough to stand still for him to hit the clunky outer Q. Other than that, no self-defence buff ability available (do be reminded that the attack speed reduction on his W is removed)
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All of Garen's abilities & auto-attacks gets to deal true damage to this one guy with recent kills(especially that bonus damage from hitting a single target with his E), whilst Darius is very limiting. If he missed the dunk-kill, then his damage output becomes significantly reduced in teamfights.
Preferred buffs for Darius imo:
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Decrease the delay on his Q to 0.5 from 0.75. The current one is too slow.
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Darius gains a burst of bonus 35/40/45/50/55/60 movement speed if he hits at least one enemy champion on the outer Q, which diminishes over 1 second.
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One of the following:
W- Passive: Darius gains 2/3/4/5/6% reduced damage for each bloodied enemy champions (max 25%) or Ult- For each successful kills by dunking, Darius gains 10% reduced damage (max 30%)