Ok. I'll give you the fix patch.
The Jungle
Camps respawn faster. Camps starting health increased, but health per level reduced.
Tenacity
Reduces the duration of displacements except for instant displacements (pulls/hooks, Trundle pillar).
Runic Echoes
AP increased to 80. (60 AP is a fucking joke while Warrior gives 60 AD)
-Nidalee and Elise nerfed to compensate. They shouldn't hold back anyone else from jungling who is AP.
Bami's Cinder
Cost increased to 1200 gold. Health increased to 350.
Builds from 2 Health Crystals
Cinderhulk
Builds from just Bami's Cinder and Smite Enchant, just due to Bami's change.
Sunfire Cape
Build path changed to Chain Vest + Cloth Armor + Bami's Cinder. Cost increased by 100 gold (2900 -> 3000).
Thornmail
Removed.
Bramble Vest
Removed.
Adaptive Helm
Damage reduction reduced to 12%.
Health increased by 50.
Cooldown Reduction removed.
Maokai
Heal changed to missing health.
Grasp of the Undying
Damage reduced to 3% of max Hp. (2% for ranged).
Heal reduced to 1.5% of max Hp (1% for ranged).
Health gained reduced to 3 (1 for ranged).
Aftershock
Armor and Magic Resist removed. Now grants 5%-10% damage reduction for the duration.
The radius of damage increased by 50.
-Now no one with Armor/MR ratios can abuse it. Also no longer broken (I hope).
The Black Cleaver
Armor Pen per stack increased to 5% (Max 30%).
Titanic Hydra
-5 AD, cost reduced by 200.
Ravenous Hydra
-5 AD, cost reduced by 200.
Sterak's Gage
Cost reduced by 200
Maw of Malmortius
Passive is now unnamed. (Can stack with Sterak's again. Graves can't even buy Sterak's.)
Phage
+5 AD
Jaurim's Fist
Passive removed. Health increased to 300.
Ninja Tabi
Auto attack damage reduction reduced to 8%.
#'New' Keystone: Fervor of Battle
4th Precision Keystone
You gain 2 stacks of Fervor for 8 seconds with each basic attacks on-hit against an enemy champion, stacking up to 8 stacks. Ranged champions only gain one stack per basic attack.
Each stack of Fervor adds 1 - 8 (based on level) AD for a maximum of 8 - 64 (based on level) AD.
Lethal Tempo
Duration increased to 7 seconds, no longer increases duration if you damage a champion again.
Melee Bonus: Gain 10% movement speed duration the duration.
Camille
Revert most recent buffs.
Kayn
Passive fills up faster at earlier levels (only noticeable if you play him in a lane, should be the same at level 10).
Fiora
Passive reduced to 1.75% + (3.75% per 100 AD) true damage.
W - Riposte: Attack speed slow reduced to 35%.
Jayce
Just nerf him or fix him. I don't care as long as he's not an auto-win, combo without counterplay champion.
Vladimir
Nerfed. I don't care how.
Sion
Nerf.
Nasus
Ult gives 25%/35%/50% Q cooldown reduction from 50%.
Wither nerfed.
That's it for topside, now let's head to mid and bot lane. Mid changes corresponding to Mage Item Update coming next patch.
Lost Chapter
"Haste" passive (that gives CDR) removed from it and all upgrades.
Mana restore reduced to 15% missing mana (from 20% max mana).
-The end of mid lane being a waveclear stonewall lane ends today.
Twin Shadows
Removed. No one is going to buy into a 60 AP item with a utility active. The active isn't balanceable and is kinda toxic since it lacks counterplay.
Sorcery Shoes
Magic Pen reduced to 15.
Void Staff
Magic Pen changed to 40% bonus magic pen.
AP increased back to 80.
Morellonomicon
Heal Reduction only applies to targets below 35% health.
Zoe
W Reworked, Bubble Barrage.
Active: Gain 30/35/40/45/50% movement speed for 2 seconds and 3 Bubbles orbit Zoe for the next 5 seconds, hurling themselves at nearby enemies (prioritizes lowest health champion) dealing 25/35/45/55/65 (+20% AP) per orb.
-Fixes RNG problem, opens up her Q to lose damage.
Galio
Nerfed
-Mid lane Gnar
Duskblade
Reverted to release state (but gives 18 lethality instead of armor pen, -5 AD).
Ghostblade
Active now grants 40% attack speed if melee.
Out of combat speed reduced to 20.
BF Sword
Reduced to 35 AD. Cost reduced to 1150 gold.
-Makes bot lane less snowballing.
Infinity Edge
-5 AD
Essence Reaver
-5 AD. CDR changed to 20% initially, none for buying Crit.
Zeal
+50 cost
Stattik Shiv
"Can critical strike" changed to "Can critically strike for 70% more damage" (105% more damage with IE).
-Does less damage if it crits, 100%/150% more to 70%/105% more.
Rapid Firecannon
Proc damage increased by 10-20 (based on champion level).
Cannot coexist with Stattik Shiv.
Berserker Grieves
-5% AS
Death's Dance
-5 AD
The Bloodthirster
-5 AD, cost reduced by 150. (Will be 50 gold above DD.)
#New Item: Rapier
Cost: 800 Gold (109.375% gold efficient)
Stats: 35% Attack Speed.
Last Whisper - Rework
Cost: 1500 gold
Builds from: Pickaxe + 625 Gold
Stats: 25 AD, 35% bonus armor pen.
Executioner's Calling
Removed.
Mortal Reminder - Reworked
Cost: 3000 Gold
Builds from: Last Whisper + Caulfield's Warhammer
Stats: 50 AD, 10% CDR, 35% Bonus Armor Pen
Lord Dominik's Regards - Reworked
Cost: 3000 Gold
Builds from: Last Whisper + Rapier
Stats: 40 AD, 40% Attack Speed, 35% Bonus Armor Pen
Guinsoo's Rageblade - Reworked
Cost: 3000 Gold
Builds from: Pickaxe + Rapier + Blasting Wand
Stats: 35 AD, 35% AS, 45 AP.
Passive: Basic attacks grant 4% attack speed, 3 AD, and 4 AP for 5 seconds (stacks up to 8 times, 2 stacks for melee). While you have 8 stacks, gain Guinsoo's Rage.
Guinsoo's Rage: Basic attacks deal 15 (+15% bAD)(+7.5 AP) onhit in an AoE.
Blade of the Ruined King
Cost reduced by 200.
Onhit damage reduced to 6.5% for ranged champions.
Lifesteal increased to 15%.
Minimum onhit damage increased to 25.
-See this nice revert. Also, Kog'maw/Varus can't break it with Rageblade anymore.
Varus
Passive: Attack speed bonus ratio reduced 20% bAS / 40% bAS.
Q - Piercing Arrow: Nerfs reverted.
E - Hail of Arrows: Damage reduced to 70/100/130/160/190 from 70/105/140/175/210
Tristana
Hell if I know, but nerf.
Xayah
W: Bonus damage reduced to 15% from 20%.
E - Blade Caller: Damage reduced by 5/5/5/5/5, Critical ratio reduced to increase damage up to 20% more.
E - Blade Caller: Mana cost increased by 15.
Ezreal
Nerf.
#Shields
Damage dealt to shields now ignores resistances.
-Fixes "shields are too big" issue, also makes shields on tanks less effective.
Nautilus
Buff the fuck out of his shield, plus whatever else he needed to be viable.
Thresh
Some base HP buff.
Souls armor bonus is now half base armor, half bonus armor.
Soraka, Nami, Redemption
Reduce healing by ~10-15% because GW is near gone.
Alistar
Nerf
Braum
Nerf
Lulu
Polymorph duration reduced to 1.1/1.2/1.3/1.4/1.5
I don't know if she needs compensation, but, obviously, she's not excluded from having it.
#The Map Itself
Turrets: Fortification reduced to 50% damage reduction, but duration increased to 7 minutes.
Bot Lane Turret: Gains 75% damage reduction for the first 7 minutes.
Minion Damage against Turrets
60% -> 50%
Inner Turrets: +250 health.
Inhibitor Turrets: +400 health. Regains laser.
Nexus Turrets: +500 health. Regains laser.
Infernal Dragon: Percent AD/AP bonus changed to Percent Bonus damage (same numbers).
Ocean Dragon: Increased by 1% for health/mana regen. (Per stack)
Cloud Dragon: +10 more out of combat MS. (Per stack)
And at the end of patch notes, a written apology.