History of reporting in League of Legends: part 1 the tribunal.
I thought It would be a fun thing to try and do a mini history about the report system in League of Legends, going through each and every phase of the reporting system and explaining what the systems were and why they were eventually removed/kept.
But before I go into detail I will say the following: Finding official riot resources on this topic is hard. You can't find official information on a lot of things and even if you do it is really old. A lot of the reasons of why choices were made are either gone or vaguely written so for a large part there will be speculation about why it ended.
With that: The tribunal
#The tribunal
Sources used: The wiki: http://leagueoflegends.wikia.com/wiki/The_Tribunal The official statistics of the tribunal poster made by unknown riot employees a long time ago: https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a1/Infographic_Tribunal.jpg/revision/latest?cb=20120208201858 Some smaller riot comments which I will highlight with a local source reference, mostly leading to the amazing old forums.
Created in: 2011 Ended in: 2014 Main goal: punishing human players with other player feedback. success rate: varied.
What was the main functionality of the tribunal?
The tribunal was a system that showed chat logs, builds and build paths of all players that were in a match with a report placed on it. The chatlogs of the player were marked in pink and all other chat logs were marked with green(allies) and red text(enemies). On the right a timer ran down from twenty to zero and after that time the player could decide if the player would be punished or pardoned. Below I included some pictures of the system.
https://i.imgur.com/bmVej4I.png
As a tribunal member you had to have the following requirements to join:
- no outstanding punishments;
- a minimum level of level 20;
- you couldn't vote against the general vote in the tribunal too often.
And could do the following things:
- vote on players;
- Skip report votes you had no opinion on(This seems irrelevant, I come back to this one later);
- see the results of the votes you personally voted on;
- up to ten votes a day;
- earn IP(blue essence starting from season eight) for your account.
So what was liked about it
The following argument were made for the tribunal:
- If you were punished, you knew it was because the public didn't like the way you were behaving;
- You got acces to the report info your teammates gave so you knew where they thought you fucked up;
- it gave people the satisfaction of knowing that your reports will probably get somebody banned;
- arguably the int feeder system was better when it was manned by players.
- so called fighting cases(troll annoying people into responses) didn't always end in a ban for the players that were reported by the troll where the new system does.
##what was disliked about it People dislike the following things:
- votes were almost always guilty after a rapport;
- a lot of people voted guilty on every case to farm the IP causing false punishments;
- people who had other opinions and voted pardon had a chance of not being allowed to vote on the tribunal because they disagreed with other players.
the cancellation
On 2014 the tribunal was canceled with the following post of riot lyte: https://euw.leagueoflegends.com/en/news/game-updates/player-behavior/upgrading-tribunal
There really isn't much of a reason given here, considering they were planning on a relaunch back then. We can however theorize on the reason why it was canned. Below are a few probable reason the system might be cancelled.
1. It wasn't a fair system anymore when they gave IP rewards
A lot of players felt they were punished without reason. A former friend of mine shared a tribunal case of him getting banned for "stealing kills" in a bot game. Somebody had reported him for that and he got punished. The tribunal had a lot of players that just voted guilty on everything because they were probably in the majority anyway.
A system that punishes based on reports only causes a lot of problems so they removed the IP reward to fix this until they found a better solution.
2. Without the IP reward the system was too slow
When no IP was awarded for tribunal cases any more the amount of cases that were handled by the system got significantly lower. A lot of players needed to vote on a single case to give fair judgement, so it wasn't fast to begin with. The game kept growing and the report amounts kept getting higher. I don't think the players could keep up with the reports, so it could take up to 3 months for somebody to be punished by the tribunal.
3. The players that were left after the tribunal got rid of lp rewards were really punish happy
Looking through cases I reviewed there were cases that were punished for saying fuck once(only chat). You might the current system punishes too quickly but the old system was horrible with this.
4 Youtubers made money and views of it.
If you used the skip function that case didn't count toward your total cases. Some people used this to save thousands of the cases and used this to make dramatic readings of toxicity. I think riot felt that this gave their community a worse name.
##Conclusion the tribunal was a flawed system that was cancelled when the problems got too big. It did have advantages over the current system that riot should think about reimplementing(letting your players know when they successfully punish someone more often). It did die with a reason and it was not because they hated the player base. It died because it got to big, to slow and to problematic. I would however like to see part of it reimplemented somewhere in the future, if only for permanent ban cases.
After this we entered the next phase of report calling I like to call the wasteland. I will talk about that one If i feel that this post is worth following up on.
Let me know what you think
Deathgod5 