What Riot's Next Patch Should Be

Frosted Tips··4 votes·919 views

Patch 8.24f (Previous patches renamed to 8.24c, 8.24d, and 8.24e since we understand that this has all been the preseason now.)

Ranked:

We have reverted ranked back to what it has been since positional ranked had so many concerns and added mainly negatives to the player experience.

Gold Income:

Reduce all gold income excluding kills and assists by 10%

(The rate at which gold is acquired in the game is a little bit too high so we have reduced most forms of gold income.)

Bounty System:

  1. Remove farming bounty
  2. Bounties start at 3 kills again
  3. Still high cap of 1000 gold and low cap of 100 gold

(We realised how ridiculous the farming bounty is and how it has effective much more of the game negatively than positively so we removed it. We also understand the 2 kills is not a killing spree so we reverted the 2 kill bounty back to 3 kills.)

Runes:

Runes reverted back to masteries, but not bringing back old runes and keeping the base stat buffs all champions received.

(Removing the stat only runes that we forced players to purchase was a great idea and success, but the replacement for the old mastery system was not so we reverted the system partially.)

Jungle:

Baron: revert the damage nerfs to baron.

(Teams take baron far to safely now so we came to our senses and reverted baron back to his old self)

Blast cones and the healing plants are removed from the game.

(Blast cone and rejuvenation plants are far from exciting gameplay and also have caused a lot of trolling from allies to we have removed them and kept the scrying plant.)

Jungle camps respawn every 2:00 from 2:30 reduce gold from camps by 15%(in addition to the 10% overall change)

(We dumb we finally change jungle right way no more make jungle farm bad.)

Items:

Adaptive Helm - remove 10% CDR, add 150 HP

(We have added far too much CDR to the game so we have removed it from Adaptive Helm, and added a drastically needed stat to it, health.)

Spear of Shojin - Removed

(We now understand how toxic this item is)

Trinity Force - remove 10% CDR, change build from stinger to Recurve bow adding on-hit passive to TForce and reduce AS from 40% to 35%

(Again too much CDR especially for an item that is supposed to be about having a little bit of everything not the highest CDR item in the game.)

Guinsoo's Rageblade - remove Phantom Hits New stats: 35 AD 35 AP 35% AS

(Finally after years of Phantoms Hits existence we have come to the logically understanding that we don't know how to balance them and that they are toxic in League of Legends so we removed them and gave the item compensation buffs.)

Death's Dance - Reduced the damage reduction from 30% to 15%

(Much too effective against burst.)

AP Phage:

Amplifying Tome + Ruby Crystal + 315 gold = 1150 gold 25 AP 200 Health

Phage Passive

(this item is extremely important to certain AP Bruisers to stick to their targets.)

AP Trinity Force:

AP Phage + Sheen + Stinger + 33 gold = 3333 gold 40 AP 40% AS 250 Health 250 Mana 5% Movement Speed 20% CDR

(Has been needed for a long time.)

AP Black Cleaver:

Needlessly Large Rod + Kindlegem + Dagger + = 3000 gold 70 AP 300 Health 20% AS

After using your ultimate ability for the next 20 seconds your basic attacks grant you stacks of Grace(Melee only)

Grace stacks up to 5 time granting the user 6% magic penetration per stack up to 30% and lasts the rest of the duration.

(Finally giving AP Fighters a chance against champions building resistance.)

AP Sterak's:

Blasting Wand + Negatron Cloak + Ruby Crystal + 830 gold = 2800 gold 40 AP 40 Magic Resist 300 Health

Passive(Melee only) - After receiving 50% of your maximum health in damage within 2 seconds remove all CC effects and gain a magic damage shield for 250-1100 based on level.

(An actually defensive AP fighter item)

AP Maw:

Seeker's Armguard + Amplifying Tome + Ruby Crystal + 1115 gold= 3050 gold 55 AP 45 Armor 250 Health

Passive(Melee only) - Once you are dropped to 30% health gain a shield of 450 for 2 seconds. and receive 10% lifesteal and spellvamp until out of combat.

(And a second one you're welcome.)

Champions:(focus is AP Bruisers)

Diana: Base stats Attack Speed to .670 from .625

Passive - Attack Speed after casting an ability changed to 30%-80% from 30%-90% Damage changed to 20-250(60% AP)+(10% bonus health) from 20-250(80% AP)

W - Shield Strength changed to 50/65/80/95/110(15% bonus health) from 40/55/70/85/100(30% AP)

(Finally might be a fighter like she is supposed to be)

Elise - see where she falls with new items

Gragas - see where he falls with new items

Malphite - needs a Rework and may or may not use these items

Maokai - Watch closely

Mordekaiser - already receiving a rework

Nautilus - May or may not need work and probably needs a rework

Rammus - watch closely

Rumble - may need nerfs

Sejuani - watch closely

Shyvana - needs a rework and is on the list

Singed - watch closely

Sylas - actually balance him for the items because he should not have been released as an AP fighter without introducing items first.

(Yeah stupid us)

3 Comments

Hammermancer2 votes

outside of the triforce change i like it

the main gripe isnt the loss of cdr but the addition of the ON-HIT affect

i'd rather give it omnivamp

Frosted Tips1 votes

I'm pretty sure omnivamp would make the item insanely op. It would have to cost like more than 4k.

G0blinSlay3r1 votes

I was thinking the next riot patch should be so bugged they cant get the server to boot. that would be what they deserve.

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