My personal Gankplank gameplay REWORK

Macilento··2 votes·216 views

http://i.ytimg.com/vi/fcjnSmRyu5o/maxresdefault.jpg

Well we all wish his rework will be done soon, in the meantime i want to tell you guys how i would like to see him in the future.

So what are the strong points of his kit? whats bad? • Parrrley is definetly cool ability, maybe some tweaks to it, but the core of it is good • I dont feel like the W is super cool, he is running around eating oranges all the time? • His passive and E sucks in my opinion • Ulti is a good concept and feels good, but i feel it's not as impactful as it should, even if you place it perfectly

so what would i do? I feel like gankplank should be a jungler.

Passive: Treasure Hunt

  • Chests of gold will appear around the map (and not visible on minimap) (similar to bard bells), collecting them will grant Gankplank X gold. There are 2 type of chests: small ones and rare bigger ones, The bigger ones give way more gold but are harder to reach ( they are in enemy jungle, or in contested positions). When gankplank scores a kill, the other allied champions gain X amount gold.

Note that these chests ARE NOT DISPLAYED ON MINIMAP. My idea is that you find them going around and roaming the map, so it's harder but if you find them you get gold, wich is not bad.

- Q spell: Parrrley: Same as on live, but with shorter range and deals bonus dmg to monsters,

W spell: Boarding! : (medium range thin skillshot) Gankplank throws a grappling hook in the direction he wants, dealing X physical dmg to the first enemy hit, pulling gankplank towards it. Gankplank gains movement speed for 5 seconds after being pulled. (but the enemy can move while gankplank engaged him, not like Nautilus that stun you with it). Basically its a grab that does decent dmg, but doesn't stun you on place so gankplank will be pulled where the enemy flash/jump/go. High risk.

E spell: Close Combat Passive: Every 3 Parrley or auto attack, Gankplank will cripple the enemy slowing it for X/X/X/X/X % for X seconds. BUT if the third hit on the enemy is done by Parrrley the enemy will be instead stunned for 0.75 second

Active: For the next 5 seconds Gankplank autoattacks will do X bonus physical dmg and hit in a small radius around him. (this would also change the animation of the autos, with Gankplank doing some large swings with his sword) (this also means that he can slow more enemies when this abilities is activted) Activating this ability start the cooldown on it. When on cooldown the passive is not applied.

R spell: Cannon Barrage: (no more global spell, but very large cast range, like Ziggs ulti, no longer slow inside it) Pretty much as on live, but with some tweaks. Now does physical dmg, and enemies take more damage if they are in the center of it. So basically it's harder to land, but it's more rewarding and impactful if positioned in a good way.

WHY THIS KIT?: Basically my problem with GP is that he doesn't feel like a pirate in his current kit (and it's not much viable in anyway). So pirates like many things, but they are famous for collecting treasures and cannons, and boardings. What i would like to see with this Kit is a pirate that ambushes unaware enemies, and live for brawling in the middle of the fight as well, taking advantages in every possible dirty way (more gold, slows, grappling hook, income for his team mates).

The idea is for Gp to be a fighter, that has to engage on the enemy (and probably need some tankyness for surviving), and cause a mess in the enemy backlines. A versatile jungler that can stay toe to toe with other fighters, and not only be a threat for the enemies but also a bit of a support (the gold income gains for other champions when he score kills, and some cc).

This new Gankplank will be all about fighting and collecting chests. High risk High reward. You will have to dive like crazy oin the enemy team and couse a mess, but be careful cause he doesn't have many ways to escape (Only grappling hook on a minion, and the movement speed from it)

I didn't wirte down the cooldowns because im not very good at it, but he should have medium long cooldowns, on his W and E, while parrley should be a little bit more spammable

1 Comments

Macilento1 votes

no one? :(

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