I feel Magus was better than Runeglaive. (MY OPINION)
So, in today's meta, the top AP junglers are as follows. Nidalee, Elise, and Diana. The reason they excel is because they rely on spamming their abilities and then auto attacking afterwards.
Lets take a step back to season 4. Magus was still in the game. Anyone who wanted to jungle AP, could. This allowed Fiddle, Karthus, Nidalee, Diana, Elise (NERFED AT THE TIME), Akali, and Karma, to all be viable. When they removed magus for an AUTO ATTACK based damage amplifier, they altered four of these champions.
Karthus and Fiddle, for example, now have to auto attack to deal damage to a camp. (And for Fiddle it lowers his clear time 35%. Yes i did the math for real.) (Karthus has the slowest auto attack animation in the game. This DEVASTATED his jungling ability.)
Why I bring this up: I played a game about three days ago where I was playing jungle fiddlesticks. I noticed now that he has a hard time clearing the camps when he has to stop and auto attack. (This is when I went into a custom game to calculate how slow it took and then compared it to a youtube video's clear speed of magus.) I felt as if, in every aspect, the only VIABLE ability power junglers were being forced down my throat. I compared all the other junglers' clear times and noticed how Elise, Nidalee, and Diana ALL gained valuable buffs to their kits with ruinglaive added. (Elise may not be reliable in this aspect as she was NERFED when magus was removed.) I really felt like these champions were GIVEN their ability to succeed and Riot took the others away. I feel ruinglaive really take away from Ability Power jungling and its diversity.
What I feel should happen:
Maybe alter the makings of Runeglaive to BETTER fit all AP champions when they jungle. Perhaps give them a DOT that scales with level. (FOR INSTANCE: Put 25dmg/second for 4 seconds at level 6. 65dmg/second at level 12. 100 dmg/second at level 18. All damage is magic damage.) ( I dont want this to be OP so please comment how it could be tweaked to balance.) The damage DoT would apply once magic damage has commenced and it only can apply ever 6 seconds. (WOULDNT APPLY TO MINIONS. AP
WILL NOT RETURN.)
Again this is simply my opinion I don't mean this in any rant form or anything.
EDIT: I meant it to say Fiddle's EARLY GAME Clears. MY BAD
ATTENTION I have created a survey for this, please check it out! http://strawpoll.me/5606310
bonus %HP and rather have the tenacity Juggernaut gave (
[if sated devourer didn't exist]
etc).
or
, even if they get the perfect enchantment afterwards.
and some more off-the-wall jungle picks like
that are all viable almost exclusively because of Runeglaive's mana regeneration, but I've also accepted that Runeglaive isn't good for diversity.
but now there is nothing you can use for a jungle item on her. Runeglaive actually makes her deal a lot less damage then if you got the old magus, gunblade or even a lichbane and it also reduces her spellvamp noticeably as well. She doesn't need the wave clear either since trailblaizer smite is the go to for her anyway because she has plenty enough damage and sticking power not to mention you can smite nearby minions in skirmishes for extra spellvamp. I tried her with the warrior enchant using the gunblade/triforce build that was popular after her e nerf and before her compensation buffs and that also felt extremely lackluster. I feel really bad for anyone who play Fiddlesticks who are now forced to play a wannabe Amumu build with cinderhulk.
Jungle. That would make his "Rumble In The Jungle" skin so much more true and amusing. XD

all being played in the jungle with the AP item, even though
