So, Eve remake?
After throwing together a poll I found from those that responded were more or less all over the place. However, the central theme seemed to be that Eve's players understand that having her focus on DPS rather than burst would be the healthiest play-style for her. So the point of this remake is to keep Eve close to her current form while gaining a little more interactivity. Warding against her gets easier, but her ability to counter-ward grows more powerful as well.
Innate: As Live, but Eve's stealth now treats all wards as if they were champions. Or in other words, Stealth Wards and Vision Wards both spot her with the same detect range as champions. This allows Eve to skirt around locations where she thinks a ward might be in order to avoid detection. Furthermore, if Eve is spotted by a ward she gets a (!) above her head, telling her that she has been seen. This would give Eve the opportunity to take advantage of her new Q functionality...
Q: Hate Spike has its speed nerfs removed and can now be cast as a ground-targeted spell if there are no units nearby. Units hit, including invisible units and wards, are revealed for 2 seconds. This gives Eve the ability to poke around hunting for a ward that has spotted her before killing it. This is a bit riskier than just using a Sweeper, but I think it fits well into Eve's kit as a stealthy/anti-vision champion. Damage nerfs are undone, increasing Eve's clear speed and allowing her to survive her first Jungle clear more readily.
W: Here's a big one. Eve's W is renamed Determined Killer. It's functionality is unchanged, however it now grants damage reduction against minions and non-epic monsters. Eve's old Innate makes a return! Bet you would never imagine missing it. Put a point in this thing after killing your first Jungle camp and suddenly clearing becomes a breeze!
E: Damage type is magic again. Pretty straight forward!
R: Totally remade, now Malice and Spite. Eve's Ult passively heals her on champion kills and assists, refreshing her Ult. The Ult active dramatically slows a medium range target, gives Eve OnHit magic damage against them, and renders Eve invisible to all enemy units except her Ulted target. If Eve attacks any champion other than the target of her Ult she's immediately revealed because we don't want a repeat of Poppy. While near a Spited target Eve's Q becomes a single target spell to avoid accidentally booping the wrong person and ruining her Ult.
Well!
That's that. I think all the problems with Eve are addressed here, right?
Burst out of stealth removed? Check. Vision issues forcing her to be gimped resolved? Check. Squishy assassin who can sustain only if she plays well? Check. First clear problems resolved? Check. Kit streamlined, given theme and coherence? Check and check for stealthy anti-vision champion.