Ways To Balance Fiora

48983507DEL1··2 votes·607 views

Alright, so I'm sure most people would agree that Fiora is, at the very least, quite frustrating to deal with. She seems almost uncounterable in terms of matchups and is good at all stages of the game. SO, here are a few suggestions on how she could be put more on par with other champions.

-Make her Q draw minion agro (since it counts as an auto-attack that procs Vitals)

-Make her Q and/or W cost more mana, but buff her mana regen (so she has some downtime)

-Remove the %MaxHP Damage, but buff the True Damage (to make her possible to itemize against)

-Require her W to block something to apply slow/damage (to punish her for missing it)

-Require her Q to proc a Vital to refund the cooldown (to punish her for not procing the Vitals)

-Nerf her base damage, but buff her scaling damage (to define her as a duelist who scales well with items)

Any one of these changes will be welcomed and will still keep the core part of her gameplay relatively the same. She just feels insanely oppressive to play against currently, and I stand with a large amount of players who feel she could use a change or two.

7 Comments

Weiner the Pooh1 votes

Her Q does draw aggro.

If she has flat true damage, shes going to do so much to squshies.

No, making it so that she can only get the refund on hitting vitals is asinine. Heres why, 50% the vital is an unfavorable pot, meaning at least half the time you'll be stuck with an 8 second cd dash that has a tiny range, and a lot of the time her Q wont even proc the vital even when it should because youre slightly angled when hitting.

The only actually good point is the last one, although that mostly only goes for her ult, her base damages are pretty low across the board and do scale off only bonus ad, but heres the thing, Tank Items are super busted right now. The items themselves allow the build to be possible.

I guarantee that if Titanic Hydra was made that it increases the champions base AD, not the bonus AD you would see Fiora balanced out, that item allows the tank/juggernaut build to be possible.

48983507DEL11 votes

She already does a ton to squishies with her base AD along with the max hp true damage.

Oh, so just spamming Q in lane with next to no punishment is less asinine? Making it only refund on the Vital hits requires her to make wise decisions on when to use it, unlike now where she just does it to get free harass with a low mana cost.

Weiner the Pooh1 votes

[{quoted}](name=Thejus Matthews,realm=NA,application-id=3ErqAdtq,discussion-id=iUQgO4oT,comment-id=00000000,timestamp=2016-02-09T03:38:47.865+0000)

She already does a ton to squishies with her base AD along with the max hp true damage.

Oh, so just spamming Q in lane with next to no punishment is less asinine? Making it only refund on the Vital hits requires her to make wise decisions on when to use it, unlike now where she just does it to get free harass with a low mana cost.

It's her core ability, that's to be expected, it's damage, especially in lane is really low. Plus your suggested idea makes it so pointless to use, it's a tiny dash, it doesn't need a high cd.

48983507DEL11 votes

It shouldn't be so spammable in the lane then. It's extremely annoying having her poke you from out of your range, knowing that dashing in to harass her back will result in her blocking something with her W, which you can't even bait out because she ALWAYS applies damage and an oppressive attack-speed slow, despite not blocking anything.

Weiner the Pooh1 votes

[{quoted}](name=Thejus Matthews,realm=NA,application-id=3ErqAdtq,discussion-id=iUQgO4oT,comment-id=0000000000000000,timestamp=2016-02-09T03:55:16.014+0000)

It shouldn't be so spammable in the lane then. It's extremely annoying having her poke you from out of your range, knowing that dashing in to harass her back will result in her blocking something with her W, which you can't even bait out because she ALWAYS applies damage and an oppressive attack-speed slow, despite not blocking anything.

Then side step, it doesnt fire till after a delay, and hit her when she comes in with Q, she cant cancel its animation to retaliate. When you want to trade with her, lead with an auto, Fiora's generally W the second they see an animation winding up, when it starts just walk to the right or left, then continue beating her up, or after she lands in ur creep wave keep kiting especially if she keeps fighting.

clickhead1 votes

There is a 50% chance that your vital will be placed in an awkward spot for the Fiora, in which case if she tries to poke with her Q your minions will straight up outdamage the Q damage (which is very low), let alone if you do damage in return using your abilities.

clickhead1 votes
  1. Her Q does draw aggro, just like any other ability in the game that deals damage. You have no idea how much damage minions do to Fiora whenever she Q's.

  2. I don't think her Q needs a higher mana cost, but her W could use 10 or 15 more mana because of how good it can be.

  3. I agree with you about removing her %hp true damage, honestly I don't think anyone should do %hp true damage. Flat true damage would make sense.

  4. She is already punished enough for missing her W timing (most top laners beat her 1v1 if she uses W at the wrong time). Her punishment for missing it is losing trades and mana.

  5. Her Q should definitely not need to proc a vital to refund the cooldown, because there are many ways you can screw her Q and it would remove her mobility.

  6. Don't nerf her base damage and increase her scaling, it will just make her snowball harder.

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