Kha tweak
Passive: also makes enemies Fearful, halving their isolation range. Evolved passive: Applying the passive creates a ripple of void energy, knocking away all minions within a small area (like a Xin ult for minions).
W: Kha extends his spikes 100 units. If W hits an enemy it deals damage in an area and restores health (same as live). The first enemy hit is marked with void energy for 1 second. While the mark persists Kha can reactivate W to blink behind the marked enemy. Evolved W: Enemies marked by void energy deal 50% reduced damage to Kha.
These changes are meant to add gameplay (W is now melee range but can be used to catch an enemy if they blow their escape too quickly as well as the other uses for a blink, the enemy can play around it by saving their gapcloser, evolved W can let you deal with 1 second of burst if the enemy falls for it) (the passive synergizes with Q, and you can evolve the passive to land isolated Qs in the middle of a creepwave).
There are now 3 evolutions across 5 possibilities (excluding the Hunt), so you can choose a couple of evolutions for different playstyles:
PQW: kill someone with escapes PQR: run around in fights, pulling off opportunistic Qs QER: cleanup crew QWE: kill the burst mage