Can someone help me with building for Kindred and strategies for playing?
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I go devourer challenging smite, but I consider chilling smite once every hundred games or so if I need a slow but at the same time the enemy builds armour, and E isn't enough. I used to build warrior but no one was ever scared of me + I like farming early on. I don't take Trailblazer because I rarely take much damage from camps.
I like to build Furor's on the two highest MS boots, depending on the enemy's slows. Sometimes I build tabi or merc, but only if they have a really high magic damage comp or a comp like Kindred + Vayne + Tryndandmere + TF.
Black cleaver is fun to have because of the on-hit free last whisper and the free movement speed. Kindred just deals damage so slowly so I like the chasing ability. I build Blood Thirster if I really don't need the armour penetration, which is not very often.
Runaan's is awesome, my favourite non-AP non-Zz'rot item. I like to ulti then bring everyone's HP to super low levels before finishing with Q and a Runaan's auto. I rarely skip it because of all the on hit effects I have, but at the same time I don't spend too much for attack speed in other items so it's good to have one dedicated item. I also like to avoid taking too much risks before 6 stacks due to my paranoia from laners' higher levels other than counter jungling so it helps with getting those 6 stacks as quickly as possible
I know BoTRK and Last Whisper important but I'm not too much of a fan of the usual all-shred-tank-items-build so I build one tank shredding item depending on whether the enemy builds armour or builds health (Last Whisper vs BoTRK). Usually I end up building BoTRK anyway.
Then I build a tank item, or sometimes earlier if I feel it's really required. It all depends on whether I'm against a comp where I would build Tabi or Merc, or if I'm up against mixed damage. Otherwise, I go frozen mallet because of the fun slow.
I'm still new to Kindred, but I do like this build because it lets my team mates chase down enemies easily, giving me assists and more stacks than if I built full AS and on hit damage. Challenging smite also gives me a ton of damage but it's DoT that's refreshed every auto so it doesn't take too much to make the most out of it.
In teamfights I slow whoever is in range after an initiation, and avoid going too far in unless their tank is actually easy to ignore for some reason. When team fights start happening I usually mark the ADC or tank because they're either almost always confirmed to be hit by me, or because they get focused most of the time.
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So, end game with ~10 stacks, BOTRK and 4th proc of Sated, it dealt ~40% of enemy current HP
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