conqueror damage items and how playing tanks feels.... not great

Ninjas Flossing·2/19/2019, 10:14:58 PM·10 votes·4,098 views

i believe that conqueror should be changed from 20% of damage to true damage, is should just be a 20% increase in damage. making true damage accessible to every champion has made playing tanks feel like garbage. tank items are worthless in the face of all the ways to ignore armor and magic resistance but of all of these offenders conqueror is the one causing the most issues right now.

all of these are problems when you can mix them together:

conqueror - true damage black cleaver - armor shred by % last whisper - % armor ignore the 3 serrated dirk items to ignore 18 armor each

  • duskblade
  • youmuus
  • edge of night the new guinsoos rageblade armor and magic pen buff blade of the ruined king doing % current health to shred full health tanks liandrys torment doing % maximum health to deal with high health tanks void staff - % magic ignore sorcerer's shoes for flat magic pen morrelonomicon for flat magic pen

so with all these options for ignoring what makes tanks durable out there in the open lets list the notable tank items, specifically ones that might actually make you feel durable

i say that but there is really only three

adaptive helm = 10% less damage form the same source of magic damage for 4 seconds. somewhat useful against dots and rapid-fire abilities but not much

randuins omen = 20 less damage but ONLY from critical strikes, right now the only really nullifies the bonus 25% crit damage from infinity edge

ninja tabi = blocks 12% damage from "BASIC ATTACKS"

this isnt really enough though as with all the defense shred/penetration and ways of dealing % health damage damage dealers just roll over defenses like they don't matter.

the thing that truly makes tanks worth using should be their cc, not their damage. but they cant use their cc if they can killed in the same amount of time as someone who has a third the armor and half as much health. but as it is a champion not outputting damage in a fight is a wasted champion so what use are tanks?

lets define tanks real quick for the purpose of the next segment:

A tank is a character that relies on multiple cc abilities to lock a target in place so that someone else can kill them.

examples of such are: alistar, leona, nautilus, blitzcrank

examples of champions that are "tanky" but not "TANKS": darius, olaf, mundo, volibear

don't get these confused

these are not all of the things are ARE, only some. dont fill the replys with "oh you forgot something". specifically a "tank" more often than not at 3 items versus a "non tank" at three items the tank is going to lose(or at least should barring excellent outplays) because a tank is not there to kill everything. a tank is there to soak damage and lock a target down for someone else, not to kill it themselves.

moving on: I know what it sounds like I'm asking for, but you are wrong. I am NOT asking for a tank meta where tanks at their peak 1v5 squishies by being immortal. i've seen those days and they are terrible. instead i'm asking for new items with new effects. items specifically designed with damage takers in mind. Items that don't give damage dealers more options.

items like these

  • ITEM 1 take 20% less damage from non-tower sources, deal 25% less damage to champions ~ cannot be used with ITEM 2 or
  • ITEM 2 deal 25% less damage to champions, take no true damage ~ cannot be used with ITEM 1

something like this would be extremely beneficial to TANKS specifically preventing them from just being rolled over. simultaneously it would protect squishies from suddenly being subjected to guaranteed death at the hands of cc bots. it also prevents juggernauts from running rampant with access to new durability items.

it would be a true separation between damage dealer and damage taker and would build the foundation for the introduction to similar items in the future. i believe that these are just what the game needs to feel just a little closer to balanced.

p.s. for real though get rid of conquerors true damage, that was an awful idea and its hurting the game.

all replies should start with the word "purple" by itself on the first line to prove to everyone reading that you've actually read to this point in the post and aren't just jumping in to bash something based on a title. please for the love that we should all have for this game, think before speaking and don't just attack this post or anyone in the replies. if you don't agree with something explain "why" and propose an alternative answer. just don't say "you're wrong" or berate someones intelligence. that kind of behavior just ruins the mood for anyone who actually wants to talk about the subject.

30 Comments

Anime Fizz2/20/2019, 1:41:28 AM4 votes

Conqueror has completely pushed tanks out of the game, which is why top lane in competitive currently has 0 conqueror users, and is nothing but sion vs urgot.

Oh wait, reality would kill boards crusade against conqueror my bad.

Deliberate Inter2/19/2019, 11:53:17 PM4 votes

Tanks are good right now, trust me.

BALDG1VEN BOOMER2/20/2019, 12:11:50 AM3 votes

Tanks will never be meta until Conquerer is completely removed or changed, the true damage from the time is what keeps tanks out of top lane let alone the game.

They simply can not deal with a Conquerer user early especially ones that duel well early like Fiora and Renekton. They were given higher base damage that falls off so they had some sort of relevancy early or else no one would play them.

But when you have a keystone that completely negates a class dueling potential early there’s no point playing that champion.

Eedat2/19/2019, 11:03:51 PM2 votes

I mean they should just remove some true damage like they're already doing to conqueror's.

A few things I have an issue with is that you point out that Lethality counters armor when it's vice versa. Lethality has a FAR higher opportunity cost and the Lethality from 3 completeled Lethality items can be completely negated by a single armor item. Lethality is for bursting squishies and is complete dogshit against tanks.

Giving tanks unconditional damage reduction is far too powerful. Damage reduction easily trumps any other defensive stat by a large margin. Thats why it's only available situationally or in short bursts from a champion's kit. Really they just need to cut down the true damage.

Tanks can exist just fine with LW, Void, and BC. We've gone through a few different tank metas with all of them existing. They are actually very necessary or tanks would just be completely broken OP. Liandry's and BotRK have also existed a long time and aren't really a big deal because you can build resistances against them.

Also, Adaptive helm is 20%, not 10%.

Kei1432/19/2019, 11:09:40 PM2 votes

You do know that conqueror will be nerfed in 9.4, which is in 2 days?

Daddy Ants2/20/2019, 4:57:22 PM1 votes

{quoted}

items like these

  • ITEM 1 take 20% less damage from non-tower sources, deal 25% less damage to champions ~ cannot be used with ITEM 2 or
  • ITEM 2 deal 25% less damage to champions, take no true damage ~ cannot be used with ITEM 1

And this is a perfect example of why the balance team should NEVER listen to boards

The whole point of True Damage is it exactly that. ** T R U E D A M A G E **.

You take the damage stated without there being ways to reduce or increase it.

Neither of the item concepts you've posted would be healthy for the game and option #2 completely goes against how certain mechanics in the game work.

There should never be a way to reduce or amplify True Damage in the game.

 

How I would balance your item concepts are as follows -

Item 1 - Passive - Hardened Defenses: Deal 15% less damage to enemy champions and Take 15% less damage from non-turret basic attacks, spells and effects (excluding True Damage). Effect does NOT stack with Randuin's Omen and Ninja Tabi.

item 3047 item 3143 would also be changed to have their damage reduction effects labeled as "Passive - Hardened Defenses" to prevent stacking.

Item 2 should not be a thing.

 

The amount of True Damage in the game is reasonable now that IE has lost it's True Damage and that Conqueror is less than 24 hours from being changed.

Shiro Hireli2/20/2019, 12:43:22 AM1 votes

The following is just an educated guess. Lol is a business. E-sports is a business. In watching gameplay whether via pro players or streamers which is more exciting? (Penta) Kills or tanking everything in the face and live? We have seen the shift into offense for for viewership in other industries. Basketball (handcheck), American Football (past interference/Cant touch the qb). In baseball for the casual fan, would they rather see 0-0 game or a high scoring game? Another game where you see power spike through the roof every release is yugioh. Offense is where $$$ is at

The thigh guy2/19/2019, 10:17:23 PM1 votes

I like it. It’ll never happen because riot hates tanks in lc$. But I like it.