Sustain on mid-late game champs QQ thread
Do champs who don't use health as resources need to have some sort of constant SV/LS builtin AND scale super well mid-late game?
I'm referring to
AND
one feasts on champions, the other feasts on minions.
Akali slams her keyboard to clear a wave and gets half hp back. the only other item assisting her trusty
Meanwhile Nasus Q clears a wave and gets half hp back... except his max hp is 3000+. He did this with
"Don't feed akali!"/"Don't let nasus free farm" you say?
akali's R and natural burst makes it pretty hard to not have her get fed...
aoe armor reduction makes last hitting under tower pretty damn easy. AS slow makes your pokes tickle, and if he ever gets tired of your pokes, he just runs away while you wobbles towards him with your 10MS
Why can't we have their sustain be a fixed amount? like
? (akali's scale with AD and nasus' scales infinitely with his Q)
If we can't do that. At least do the following:
For akali take out that AD scaling, she doesn't need free SCALING stats.
For nasus remove this: "As with most on-hit physical damage, the bonus damage from Siphoning Strike will apply life steal." Make his Q an exception pls. Or at the very least make 20-30% of the bonus apply.