How about we bring back choice as a skill?

GigglesO··3 votes·158 views

I miss having real choice. Do I build armor pen, or crit? Do I build attack speed or damage? What about CDR? Mana? What the fuck do I build?

Now its basically I got you fam, here is everything that you need in 1 item. 2 items if you are x y or z class. Worst, some of it is even just covered completely in runes. Mana flow band basically makes champs mana less.

So something that I read awhile ago that really resonated with me is. You can't counter play dying in .25 seconds. So why are we so hard stuck trying to embrace something that feels so much like shit to play against. Why the fuck do you think games feel so snowbally. Damage is through the ceiling this season.

Its no longer League of Legends Its League of making safer decisions.

TLDR: Allow players to over build tank items and be ignoreable, allow damage dealers to over commit to damage and die because they have 0 defense. Allow us to exist in the in between so we don't have to be full tank or full damage. Allow us to run out of mana, allow us to have to wait for cd's. This game just isn't healthy in its current state because everything is pre-optimized for us. Which means that even decision making is reduced.

2 Comments

rawiazam11 votes

the game is snowbally, i agree. it isn't healthy, i agree, but i'm against the fact that u want to get rid of burst damage, that's the point of it. u deal alot of damage in a short time, if u didn't kill him, he'll most likely kill u. i don't see why this is unhealthy

GigglesO2 votes

There is no counterplay in killing someone in .5 seconds. That is what is so unhealthy about instant burst.

How is it that if you can't instaburst someone that means that you will likely lose when currently the same thing could be said about you. IF I can't instaburst you I will likely lose.

It doesn't take skill to instaburst. Stop trying to make it sound like its not exactly the same for the person playing against you.

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