Improving Myself
At one point I laughed at those people. They had ridiculous ideas for reworking and balancing champions. But now, having a look at the comments, I see others helping them improve, explaining what is good about their idea and what is bad about their ideas. With helpful comments, I can't help but improve in every area of LoL, so here goes. (BTW, sorry for making you think this was one of those "get rekt" discussions - I want views)
Champion Fix Number 1:
Nasus
Hate me if you will, but before the range nerfs I loved to play Nasus (WORSE THAN TEEMO). But now, despite being far less problematic, he is also far less fun, as his teamfight presence is far lower. I propose a revert on the range nerfs, giving him more power when he uses his ultimate, but a scaling mana cost increase on his Q.
Reasoning: Nasus' ultimate should give him a large power boost. It is clear from the animation that he becomes a force to be reckoned with when the summoner presses R, but he doesn't quite have as much presence as the Swirling Sands of Egypt would suggest. Giving the range back fulfils the promise the animation gives. He will not be too strong, however, if his Q has scaling mana costs. If Nasus gets ahead in lane, he deserves to be rewarded with a strong end game (especially as he is an end game champion). However, if he gets punished in lane, as he should, he will find it much harder to come back. AFK farming for 20 minutes may not be so easy with increased mana costs, and certainly won't be very fast. He could still be strong in the late game if he gets behind early, but not overbearingly strong as he was before.
Too long, so I didn't read it: The irony is that even this is longer than you had hoped for
tl;dr: Give Nasus back his increased ulti range, but compensate with a scaling mana cost on Q
Comments will be greatly appreciated, and, in fact, are obligatory. You have no choice; comment or face a cursed life, full of shame and self-loathing.