So Design Question about Defense...
So if offence is supposed to always win trades.
"Adc's need to kill tanks late game" blah blah blah reasons reasons reasons.
Why do you (riot) expect anyone to build defense, or play tanks unless they are blatantly over powered in the offense category? Especially when all of the popular damage dealers are ranged, with CC, and self peel...
What does that allow us tanky guys to do at all? When we get half healthed before we even touch them, and then since we build defense and "offence always needs to be more powerful" what does that give us? What are we supposed to do?
Last season I didn't see near the issue with this, because you were just tanky enough that if the adc fucked up that you killed them. Now I'm not even sure why I should build a defense item? It just doesn't work anymore.