19 Comments

Akali Prime12 votes

riot quick to rework and gut Aatrox Akali Blitzcrank Teemo Vi Irelia

still wont touch Yasuo

Sebastit7d4 votes

They dare touch their poster boy and 50% of the game's playerbase quits lmfao what a joke

Iota Theta7 votes

[{quoted}](name=Akali Prime,realm=NA,application-id=3ErqAdtq,discussion-id=iHrEgd6p,comment-id=0002,timestamp=2019-03-22T14:22:20.920+0000)

riot quick to rework and gut Aatrox Akali Blitzcrank Teemo Vi Irelia

still wont touch Yasuo

Vi’s been gutted? News to me. Teemo and Blitzcrank haven’t even seen live yet, and Blitz’s is just a tweak to his ult so there’s less RNG. not seeing how he’s gutted. Teemo..idk as much about him and how his kit will feel.

AetherArising2 votes

To anyone who played her whatsoever pre-rework - we feel it.

200k+ mastery, she feels BAD rn. Her clear is disgustingly good though so people swarmed to play her, and she has a pretty easy skill floor so with a massive influx of players her win rate went up The only thing that made a good vi good was better clearing and comboing. Her damage went down the shitter, she struggles to 1v1 pre-25mins as a duelist bruiser, and her shield upgrade, while nice and allowing her to practically take no jungle damage, is irrelevant in a fight and you’ll be burst through it in no time.

I stopped playing her for Kayn and a also bit of testing the waters with Camille lane on 3v3s these last patches. Super Metroid Vi, the one challenger vi main, straightup left the game after the changes were announced.

Feelsbadman

Iota Theta1 votes

{quoted}

To anyone who played her whatsoever pre-rework - we feel it.

200k+ mastery, she feels BAD rn. Her clear is disgustingly good though so people swarmed to play her, and she has a pretty easy skill floor so with a massive influx of players her win rate went up The only thing that made a good vi good was better clearing and comboing. Her damage went down the shitter, she struggles to 1v1 pre-25mins as a duelist bruiser, and her shield upgrade, while nice and allowing her to practically take no jungle damage, is irrelevant in a fight and you’ll be burst through it in no time.

I stopped playing her for Kayn and a also bit of testing the waters with Camille lane on 3v3s these last patches. Super Metroid Vi, the one challenger vi main, straightup left the game after the changes were announced.

Feelsbadman

See, I don’t feel that. I believe you that you do, since you’ve played her longer, but when I ran some matches on her she felt good, both in her jungle clears and in fights. And clearly they weren’t necessarily “gutting” if her winrate went up. Maybe simplified, or something else, but not gutted.

AetherArising1 votes

They made her idiot-proof. They lowered her power to compensate.

Maybe she's just meant to lose all her damage builds and become a frontline peel tank, since she lost large ratios on her 2 major damage moves in a fight. All her buffs were either meme changes (AP ratios and crit) or focused around farming

this is not a farm meta.

If you look at vi pre-changes she had a tiny playrate but a pretty balanced winrate. Then she got changes and EVERYONE played her and winrate went up because the changes removed skill expression in exchange for safety and easy teamfights (the R changes namely making teamfights a joke if you play it right) but she lost what made her vi

When you see someone slamming and punching with giant gauntlets and fairly little body armor, you think they'll be hurting you but only a little tanky. Now she's only a little hurty and medium tanky and it feels wrong.

(If you want my opinion on what happened - they were told that Camille is just a stronger but squishier Vi, so they changed Vi to be the polar opposite and it failed for them, losing the one challenger onetrick she had xD)

Akali Prime1 votes

vis has a mini rework aswell

Iota Theta1 votes

[{quoted}](name=Akali Prime,realm=NA,application-id=3ErqAdtq,discussion-id=iHrEgd6p,comment-id=000200010001,timestamp=2019-03-22T18:15:09.978+0000)

vis has a mini rework aswell

I didn’t refute that though, only the “gutted” part.

Sir Saltarin3 votes

How are Blitz Teemo Vi or Irelia gutted wtf is this comment

AHarmlessTaco11 votes

One provides a generic safety net at all times, the other requires him to burn his ult.

Warlord Rhinark7 votes

{quoted}

One provides a generic safety net at all times, the other requires him to burn his ult.

A 300 range dash can hardly be called a "safety net" in my opinion.

AHarmlessTaco4 votes

A 300 range dash dodges a skill shot though. I never said it was a lot, just giving the reasoning behind it.

Chembaron Yamada5 votes

Also it can actually give him some escapes from time to time, since he is able to cross walls with it (unlike dashes like Galios or Urgots). It is short, but still enough to get over some of the walls on the rift and enabling you to escape from danger.

Done253 votes

{quoted}

One provides a generic safety net at all times, the other requires him to burn his ult.

^This^

PaffWasTaken6 votes

One provides a generic safety net at all times

Yeah, I too liked my safety net at all times when you had to wait 26 seconds at level 1 to get your dash back, 52 for both. Really makes me wonder what "at all times" mean when even when it was maxed, the ability had a 20 second cooldown with both charges were used.

LTK KoRo1 votes

it means that any aatrox with a brain could use his dash once per 26 secs and keep the second one for ganks, which nearly always was enough to dodge cc

Naalith3 votes

It's bad for Aatrox to have 2 dash charges on like a 20 second cd and a small amount of life steal from minions.

Wait, Riven has 4 dashes on a lower cooldown, a massive shield, a stun, and massive insane damage which she can animation cancel into each other which also heals and does true damage because of Conqueror? It's cool.

Infernape2 votes

Why does Riot keep giving champs URF mode ults?

DaCurtis1 votes

Ult resets Dash - It doesn't put it on a 0s CD. Also you need to hit all Q's before you can wind up another one, it's fine.

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