Will League EVER return to slower gameplay?
This isn't an "I QUIT" post. I am asking this because it has happened with other companies, most recently Capcom who restored Resident Evil back to what the fans want. Will that actually happen with League in the future? Will damage come down and more strategic gameplay return? Or should I just give up now and call this game a victim of the Fornite/Overwatch Generation? Like most of our beloved movie and game franchises?
: fighter
: fighter
: fighter
: fighter
: bruiser
: bruiser
: bruiser (technically now juggernaut)
: bruiser (also juggernaut )
: bruiser (yet another juggernaut XD)
being necessary for their damage, but if you compare that to the almost essential glass cannon builds of the other characters...you can see the difference (idk if Urgot builds it or not. He used to, but the new one is a lot different XD )
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are other examples. Mages who play like assassins. The mage and Assassin class are almost contradictory to each other, especially when it comes to getting into close combat
. However, Lux rarely gets to use that combo, it requires a big mistake from the enemy; most of the time is just Q+E+R, which is strong but you can survive that, at least during laning phase (in late game, not so much). Lux weakness, however, is her total lack of mobility (she doesn't even have a speed boost, like Orianna W and now Annie E). Lux support isn't strong and never will be, there are just too many strictly better supports, like Pyke, who basically does the same thing (kill you with a full-combo), but: (1) it doesn't require a big mistake from the enemy; (2) it is significantly easier to land; (3) Pyke has disgusting mobility and safety; (4) snowballs crazy hard, due to the gold-sharing mechanic.
and now
show where the gameplay teams mind is at all too well