Patch 5.14 meta idea
Ok, so next patch we have two MAJOR item changes rolling through.
Sated devourer, causing onhit effects to be proced twice every other attack. Zekes herald, which is now causes you and any one ally to go super-sayan, granting 20% ap and 50% crit chance to bother of you.
Both of these are kindof rediculous.
Now, how can we abuse them to the max?
Toplane: High crowd control tank (Sion, Nautilus, Maokai) Mid: Bruiser/mage (Swain, ChoGath, Galio) Botlane: SOLO BOT, a high CC tank who can either farm from a distance, or will be useful without much gold, ideally with a good chunk of magic damage (Gnar, Thresh, Sion) Jungle: Double Jungle. Vayne and a high CC bursty support (Annie, Blitz, Thresh, Brand, Taric). The support does not take smite.
Now, you may be wondering,
WHY???
Well I will tell you.
Sated devourer causes you to double onhit effects. This includes the application of silver bolts. What this means is that once you get 30 stacks, you proc true damage every other auto attack instead of every third. Zekes herald will grant Vayne 50% crit chance for free, meaning that she can achieve 100% crit with only two crit items. The problems lie in that vayne does not have the early game power needed to gank effectively. This is where the support really helps. It doesnt really matter if vayne doesnt do a lot of damage early game, a blitz hook or a TYIBBERZ initiating a 3v1 or 3v2 fight WILL get you some kills.
Another major problem is that if you have jungle Vayne, you dont have a Jungle tank. This is where the rest of the teamcomp comes in. Vayne will be squishy, yes, but we make up for that with ALL THE TANKS in every other lane.
top
mid
bot
jungle to be more viable, since Braum only needs lvl. 6 and nothing else to be useful while being very good at tanking jungle, Urgot can easily farm in a 2v1 and Ori/Cho provide peel.

