Why is it that former assaaain-esque champions like Akali, Ekko, Fizz, and Diana are all beginning to to just build like a bruiser/tank, and they're all still able to burst down squishies in less than a second?
They aren't able to 100%-->0% squishies with full-tank builds.
The QWER bases of all 4 are stuck at ~50% of the max-HP of any champion at the same level.
Those champions all do have pretty potent AA steroids for drawn-out fights though.
As for why those champions are doing that:
You can deal twice as much damage by building damage, you can also do twice as much damage by building defense and surviving long enough to deal more damage.
ATM AP/Mage itemization is weaker than tank/fighter itemization, making the most cost-efficient route to doubling damage the tanky route.
Sterak's is another cancerous item that people like Graves, Kindred, and Quinn are building now that protects them, yet it doesn't even scale with the original intention of the item, melee bruisers?
Tanky DPS fighters have always had a really awkward interaction with LoL's itemization.
Generally speaking champions rely on Defense, Mobility, and/or Range to survive long enough to do their job.
Rather than focusing on these 3 qualities, itemization just harkens back to JRPG days of Defense and Offense being the only directions to scale a character: which results in a lot of awkward item interactions and pretty weak ties in binding any champion to a specific level of offense and defense.
With Sterak's: Tanky DPS champions don't have a core stat to scale anything off of.