This Azir nerf has me really peeved.
Emperor's Divide (R) Cooldown lowered from 140/120/110 to 120/105/90. Wall size increased from 4/5/6 soldiers to 5/6/7 soldiers "Wall Soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, Soldiers now behave as normal terrain."
It's cool that the wall is bigger now, but I really liked the idea of unpassable terrain that Azir creates. It really made the enemy think about where they had to use their mobility, and it wasn't really broken because they could still flash over it if push comes to shove.
This change makes Azir feel a lot less creative with his ultimate and just serves to be another "wall of terrain" like anivia has, the only difference being that it stops enemy dashes upon casting, then acts as just a normal wall.
I don't play azir, so I understand if Azir mains would want this change, but I highly doubt that they asked for it either. Riot why.