This Azir nerf has me really peeved.

Hello I am Bird·9/13/2017, 10:05:47 PM·2 votes·725 views

Emperor's Divide (R) Cooldown lowered from 140/120/110 to 120/105/90. Wall size increased from 4/5/6 soldiers to 5/6/7 soldiers "Wall Soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, Soldiers now behave as normal terrain."

It's cool that the wall is bigger now, but I really liked the idea of unpassable terrain that Azir creates. It really made the enemy think about where they had to use their mobility, and it wasn't really broken because they could still flash over it if push comes to shove.

This change makes Azir feel a lot less creative with his ultimate and just serves to be another "wall of terrain" like anivia has, the only difference being that it stops enemy dashes upon casting, then acts as just a normal wall.

I don't play azir, so I understand if Azir mains would want this change, but I highly doubt that they asked for it either. Riot why.

12 Comments

ModDaenrysTargaryen9/13/2017, 10:08:15 PM2 votes

It's cool that the wall is bigger now, but I really liked the idea of unpassable terrain that Azir creates.

that sentence counters itself

FioraWillCarry9/13/2017, 10:08:45 PM1 votes

I would only accept this change if they scrap any plans to remove his shuffle when they are ready to rework him as they have mentioned. Otherwise I do not like this change. This change would make Fizz unbearable to lane against. Fizz is probably one of his strongest counters. Akali would also become impossible to deal with as well.

Never Locked Out9/13/2017, 10:12:38 PM1 votes

[{quoted}](name=Hello I am Bird,realm=NA,application-id=3ErqAdtq,discussion-id=iE60jU6I,comment-id=,timestamp=2017-09-13T22:05:47.259+0000)

Emperor's Divide (R) Cooldown lowered from 140/120/110 to 120/105/90. Wall size increased from 4/5/6 soldiers to 5/6/7 soldiers Wall Soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, Soldiers now behave as normal terrain.

Its cool that the wall is bigger now, but I really liked the idea of unpassable terrain that Azir creates. It really made the enemy think about where they had to use their mobility, and it wasnt really broken because they could still flash over it if push comes to shove.

This change makes Azir feel a lot less creative with his ultimate and just serves to be another wall of terrain like anivia has, the only difference being that it stops enemy dashes upon casting, then acts as just a normal wall.

I dont play azir, so I understand if Azir mains would want this change, but I highly doubt that they asked for it either. Riot why.

This never was applied? The current patch notes show his ultimate as being buffed in base damage and show nothing about the cool down?

King of Demons9/13/2017, 10:13:34 PM1 votes

Where are you getting this from