Crazy idea for Kha's evolutions
The problem: Two of Kha's evolves are always going to be required (wings and claws) with two of them being relegated to 'that third pick that doesn't matter much'. Getting the same stuff in the same order pretty much every single game doesn't really fit with the whole 'evolve and overcome' theme now does it?
The solution: Kha gets only ONE evolution that grows in power at levels 11 and 16. HOWEVER Kha can freely swap between the evolution with a two second channel time. Each evolution would provide some measure of a damage upgrade, but the one you pick depends largely on the situation.
Q: Evolve for damage. All the damage. Use this guy when you're expecting to find lone targets to prey on. W: Evolve for poke/utility. Evolve this guy when you need to jab at foes a bit before committing to a fight. E: Evolve for mobility. Evolve this guy to get around faster and snowball off kills by leaping from one target to another. R: Evolve for defense. Evolve this guy to break focus on yourself and better survive a hectic team fight.
to counter. Very useful offensive ability if used right.
's Blades, opened Kha'zix's shell and went berserk on his innards, then dulling his claws and called it a 'Rework' or 'Retuning'