What is Riots goal when balancing?
I have never seen any definition of what they are trying to achieve. If there is no defined goal that can be measured, on what do they base any changes?
For example, if they said that their goal is for the game is to look like this (this is just a random example)...
1)no champion under a 1% pick rate, no champion above a 17.5% pick rate 2)80% of matches ending between 30 and 45 minutes 3)No champion having ban rate of over x % 4) etc etc etc
...then we could understand and properly criticize or support their decisions. For now, I have no idea why they make the changes the make. Based on what? And to what end? They FEEL that such and such item is too strong? We need metrics.