Rickles ruined Aatrox with the mini rework, here is why and what should be done when they rework him
Remember, they had to buff him THREE immediately times after the mini rework because they were so far off in their estimation of the effects of their changes. Were I come from, that's called incompetence.
The window of power concept ruined his passive, and his is not really any more powerful now (he used to do magic damage with his E and more damage with his W). His passive is harder to get up, making him easier to tower dive as well. All they really had to do was leave him as he was, give him the 40 or 50 hp they gave him, lower the CD on his dive like they did and make it unstoppable on its descent. Thats it. No one wanted to change his health cost concept. What was needed was flat costs, increasing with level even, instead of percentages that punished building health.
But see, they clearly weren't even thinking on this level or cared about what players said about it. With disgusting egoism and incompetence Rickles plowed forwarded making Aatrox even harder to play, pulling his build path in even more directions.
Right now, I think something like
is pretty decent--every time is working to increase his defense and damage, the end result is a build where you probably wont carry, and it might suck if the enemy team is tanky and your teamates cant do enough damage, but it allows you to pretty good in most situation while being pretty hard to kill. Combine with fervor and the damage is plenty.
So what should happen?
1)Aatrox needs a hard CC that isn't linked to his only movement ability, his dive. 2)He needs to scale off of 2 or less stats. Right now he needs health, damage, attack speed an even CD to an extent to be functional. 3)Many champs have a built in way to increase their movement speed or super mobile abilities. Aatrox should probably not knock up champs on landing, but rather upon landing increase his tenacity and movement speed for a few seconds, slowing enemies nearby who are in the impact zone. His hard CC should be moved to a function of an E in some fashion. 4)His ult is boring. Either it should be a strong team fight ult that buffs himself and nearby allies or something different such as giving him an empowered Q and E during the ult, while buffing his damage or healing from his W (such as once every 2 hits instead of 3).
Anyways those are my general ideas for making him more interesting.
or
, imo trinity force is the better of the two in every way, wasted mana or no)
