Turrets are a joke, lets let them gain experience
Nothing crazy, but an increase in damage and resistances and attack speed for every kill, and a smaller bonus for assists.
Nothing crazy, but an increase in damage and resistances and attack speed for every kill, and a smaller bonus for assists.
this would be fine until you hit a 50+ minute game and the turrets are all lv 18 and one shot people.... no wait that would be fine carry on
Only if you feed the turret. Would make dives do or die as repeats would become harder and harder.
Only if you feed the turret. Would make dives do or die as repeats would become harder and harder.
"feeding the turret"
Man proxy Singed on this build of the game lol
why not let
just heal turrets
It actually might make ohmwrecker an item again
sounds good, can we also honor the turrets? Can they get S+, damage done to champions, and cs statistics?
or let them level up throughout the course of a game the same way jungle camps do.
You mean, as they actually do ?
That's how it actually works, people. Towers do actually gain AD, armor, and MR as game time goes on.
I love it, until my top laner dies 8 times from bad dives... Nah, it would be damn entertaining, carry on.
Only if they get to level their abilities and unlock their ultimate at level 6.
I think Beam of Ruination would be a pretty good ult for them. 
just increase their health by like 30%
Just give them an increase in damage and resistance up to 100% of the original stats of the turret, then maybe every ten minutes they regenerate half of their missing HP.
We should be able to add items onto turrets as well, would give a more complex and fun way to spend gold
Can we give them Relic Shields? ;)
I mean
can already sheild towers so why not?
######Inb4 Towers also gets Ardent proc, pls no
throw in some
and
why not
I swear to god the boards as a whole just want to passively win a game with their feet up, both hands off the keyboard and mouse while they eat cottage cheese and potato chips. They won't stop until Challenger is achievable while in a coma.
You are just confused - If towers get stronger (in terms of resistance) it will be harder to take them down and therefore, harder to win the game (so we must do something). So ... what you just said is precisely what we are asking not to happen - Right now a Zed (for instance) builds three lethality items (and BORK) and takes down an entire lane (outter-inhib turrets) alone in around 12-16 seconds by dealing 300 damage (or more) in every single hit ... so ... that's winning the game by doing nothing (in my perspective).
Buffing turrets indirectly nerfs melee champions while buffing ranged, since the latter is the best at taking them down to begin with. It would also make it even harder for top laners to have any impact beyond becoming a 2nd support for adcs.
Unless you're an playing an adc or some super late game champion, this kind of change wouldn't benefit you.
turrets probably need some damage buff but we should not deny splitpush strategy
we should be able to end games you know
Turret dives should be risky plays... right now it isn't that risky since you are only punished with a fleabite. Especially in this meta of high-mobility mid laners... without high turret damage their advantage is even larger. It pretty much forces mages to run with
against any of the dive champs since turrets are negated by
mobility/dashes/jumps...
Wait the meta is high-mobility mid laners?
Fuck! ... I was thinking that Ardent Censer was the meta ...
No joke, I find the constant shielding and healing on adc's more threatening in tower dives rather than high-mobility champions (although the last ones are still strong) - Besides, I don't think high-mobility champions own (in a "massive" way) the meta in mid lane
Love this idea. Unlikely to be implemented in quite this way, I think, but good idea nonetheless.
But seriously turrets blow right now
bonus attack speed is a bad idea , it would put the game back to the state it was in 2k15 , 5 years siege phases , but they fall far too fast later on in the game , tbh its easier to kill a tower than an adc with ardent sup , but the tower deals less dmges and cant kite :p , like wtf towers are so weak rn you have so many ways to shred them , only few champs were specificly designed to push before but now , adc kill towers in like 3 sec , ap champs with the potion 3 shot it mostly if they have a lichbane , ziggs W , tristana E , now herald ... towers are at their weakest spot right now and still riot adds way to kill them easier ... like new runes ...
turrets need to be stronger, but this would increase snowballing
Buff the hell out of 'em. These 4 man ganks are getting old real quick. [slayer-jinx-unamused]
Turrets are ONLY a joke for a few Champions and for Tanks LATE game.
When Yasuo can EQR under turret get the kill and E out and not take ONE turret shot, thats a problem.
Fizz at least takes 1 maybe 2 shots for his Dive (this is a healthy dive)
But many other divers can get kills in and out without taking a hit and thats a problem
Everyone else takes 2-4 hits if you get anywhere near under turret.
What they need to do is add a slow to being under an enemy turret.
I saw we can buy Items for the Turrets to make your turret personal to you. Can increase Attack speed/Health/Deff/Damage/Magic damage personalize that tower that is supposed to help you live.
They should buff the tower health and resistence if they are going to add the demolish rune. then even tanks will be great splitpushers
actually LETTING turret take minions to give them exp ... would make for an interesting trade off especially when people are pushing you to turret ... sure they have you in a position you can't do anything but your turret gets more powerful because of it ... I actually like this idea
I say we should be allowed to "buff" our turrets by "buying" them special turret items.
Like, every few minutes, we generate a "tower token" and can spend that token on our turrets to give them certain buffs depending on our needs throughout the game.
Heres an idea inner turrets should deal increasingly more damage. Nexus turrets should 1 shot all small minions. Cannon minion should be the only one tanking more than 1 nexus tower hit.
this would punish you too much if you get pushed under tower, then it would just turn into "who can wave push faster harder and longer? the person who can do it wins lane"
this would punish you too much if you get pushed under tower, then it would just turn into "who can wave push faster harder and longer? the person who can do it wins lane"
I'm not proposing the first tower gaining any power.
Also - turrets should switch aggro to the enemy you are attacking if they are under the turret. This seems pretty obvious if you ask me.
Turrets need a major buff, as someone who has been playing for years I remember when turrets actually mattered, now they mean dick all. I can solokill a turret in 5-7 seconds all by myself by 15-20 min, turrets are worthless and easy to kill now while doing jack fucking shit for dmg, people dive you kill you and usually escape while taking 3-4 shots and still not dying. (i am talking lvls 4-6 as well).
Botlane is usually fucked on both sides due to the fact that 4 man ganks have become common as fuck. Why? Because the turret does nothing to protect them due to doing almost no dmg to champions anymore.
Turret stats are outdated. Please buff the fuck out of them.