One reason Miss fortune will never ever step up in competitive play
and
Void about 99% of the stuff She does.
and
Void about 99% of the stuff She does.
She synergizes amazingly with Janna and Yasuo isn't even meta in pro play.
She synergizes amazingly with Janna and Yasuo isn't even meta in pro play.
Against. When miss fortune is AGAINST them
Against. When miss fortune is AGAINST them
Competitive League of Legends is played in draft mode In draft mode, both teams take turns banning and picking champions, so you have information about who you'll be playing with and against You should try playing draft mode some time, if you want to get into ranked then it's important to learn how draft works beforehand.
Feast or famine champions don't really make it into professional play often.
They are far too easy to shut down when a team is coordinated. Yasuo works in regular ranked games because usually people don't understand that if he doesn't get any kills, he doesn't do anything special. If he dies, then he's going to be doing some sick twirls around minions, but that's about it.
He's less of a glass cannon then he used to be, but I don't think someone would pick him just to play against MF.
Thing is though Feast or Famine is long gone. Just look at how every assassin's lane. Look at Draven and Xin. Feast or famine is a thing of the past. MF is simply a lane bully who must take advantage of laning and team fight positioning. She is legit a one trick pony when it comes to team fights where the only "exceptional thing" you can do as MF is "good positioning" really. She's not difficult to play either. You can be behind but have suitable arm pen and items, all you do is sit back and press R.
However, there are few things she suffers from. People act like her MS makes her immortal. She's still an immobile ADC who must burn flash at a hard engage. The current meta demands if you are immobile ADC, you better have the fire-power to back it up so you can shred before you are shred down. Basically "best defense is a best offense." Next, it isn't easy to outplay lane bullies with such restricted kit. Look at it this way. lucian is the perfect embodiment atm as a lane bully. He forces fights and can control its pace and win. That's what a lane bully does. MF lost her touch of what she used to be. She still does great amount of damage but now she's not a mere early game champ. She actually needs arm pen and needs items to scale. Sure she can control laning but again she gets countered by hard engage which forcibly stops lane control.
I agree though champs that rely on feast or famine generally don't do too well in competitive team matches. I do think we should bring it back universally to balance some champs.
Thing is though Feast or Famine is long gone. Just look at how every assassin's lane. Look at Draven and Xin. Feast or famine is a thing of the past. MF is simply a lane bully who must take advantage of laning and team fight positioning. She is legit a one trick pony when it comes to team fights where the only "exceptional thing" you can do as MF is "good positioning" really. She's not difficult to play either. You can be behind but have suitable arm pen and items, all you do is sit back and press R.
However, there are few things she suffers from. People act like her MS makes her immortal. She's still an immobile ADC who must burn flash at a hard engage. The current meta demands if you are immobile ADC, you better have the fire-power to back it up so you can shred before you are shred down. Basically "best defense is a best offense." Next, it isn't easy to outplay lane bullies with such restricted kit. Look at it this way. lucian is the perfect embodiment atm as a lane bully. He forces fights and can control its pace and win. That's what a lane bully does. MF lost her touch of what she used to be. She still does great amount of damage but now she's not a mere early game champ. She actually needs arm pen and needs items to scale. Sure she can control laning but again she gets countered by hard engage which forcibly stops lane control.
I agree though champs that rely on feast or famine generally don't do too well in competitive team matches. I do think we should bring it back universally to balance some champs.
It is gone for most champions I agree. The rework of Fiora and the release of Ekko last year signaled a change in the balance team's thinking. They no longer like glass cannons. The problem is that assassins should not be reliable. With assassins in any games you're taking a huge risk by assuming you can best your lane opponent. If you mess up, then you pay for it for the rest of the game. That is the way it has to work.
Assassins don't offer the team anything other than kills, so I can see why they wanted to tinker with that formula again. However it's created a lot of problems for all of us this season.
Champions that work well in Gold or below are different than ones that work in higher ELO and competitive play. I don't think the majority of people realize that the majority of what works in competitive play will not work in our own ranked games, especially if you are in low ELO. Vice versa too. Riot should really do a better job at advertising that to lower ELO players even though I feel like it should be obvious.
the real reason?
We no longer have season 3 Curse Cop in LCS.
OP is advertising the average league players' level of thinking- really really low.
Miss Fortune won't be viable in competitive play in a balanced state simply because she has too much counterplay and is far too reliant on her team. Pro-players will take advantage of her being squishy, immobile, and all of her abilities are rather easy to avoid. One of the biggest reasons she is never picked is also because she has the lowest base attack damage in the game, and mind you she is intended to be an ADC.
Basically Miss Fortune's entire success revolves around hitting her ult, which is a 3 second cone channel that roots her in place. Sure if you have a wombo combo you can do a lot of damage and instantly win teamfights, but it's so easy to disrupt or avoid altogether. Another issue is that wombo combo team comps aren't usually viable in pro play. I'm not saying it never happens, but it usually isn't worth the risk as the team would be mostly reliant on the Miss Fortune.
Though with the new
build I could definitely see her becoming relevant in pro play simply because of how well she synergizes with the items and how it reduces her weaknesses significantly. It allows her to have significantly increased defense and safety but also abuses the armor penetration she gets to minimize the weakness presented in her non-existent base AD.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=i3ggKEbt,comment-id=0004,timestamp=2016-05-29T17:54:13.415+0000)
Miss Fortune won't be viable in competitive play in a balanced state simply because she has too much counterplay and is far too reliant on her team. Pro-players will take advantage of her being squishy, immobile, and all of her abilities are rather easy to avoid. One of the biggest reasons she is never picked is also because she has the lowest base attack damage in the game, and mind you she is intended to be an ADC.
Basically Miss Fortune's entire success revolves around hitting her ult, which is a 3 second cone channel that roots her in place. Sure if you have a wombo combo you can do a lot of damage and instantly win teamfights, but it's so easy to disrupt or avoid altogether. Another issue is that wombo combo team comps aren't usually viable in pro play. I'm not saying it never happens, but it usually isn't worth the risk as the team would be mostly reliant on the Miss Fortune.
Though with the new
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build I could definitely see her becoming relevant in pro play simply because of how well she synergizes with the items and how it reduces her weaknesses significantly. It allows her to have significantly increased defense and safety but also abuses the armor penetration she gets to minimize the weakness presented in her non-existent base AD.
You said ''She wont be viable in competitive play beccause she is squishy immobile and abilities are rather easy to avoid''
Then you continued to say ''With the new korean build i see her becoming releent in pro player because it takes her weaknesses away''
Uhh... Nothing of the items fix her weakness of being squishy immobile and abilities easy to avoid..
Unless you literally ment pro as in D1+ and competitve as in like Lcs or worlds
The build makes her tankier and significantly more mobile. I know that just the Youmuu's active and Black Cleaver passive may not seem like much, but topped with her instant W/Strut it makes chasing her rather difficult. Another weakness it eliminates is her poor base Attack Damage, which is the worst in the game. The armor penetration pretty much fixes that issue because in the end she's usually doing nearly true damage to most squishy champs, especially if she applies all BC stacks.
She's still naturally an unreliable pick but I can see her being picked in the LCS with this build.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=i3ggKEbt,comment-id=000400000000,timestamp=2016-05-29T23:28:21.771+0000)
The build makes her tankier and significantly more mobile. I know that just the Youmuu's active and Black Cleaver passive may not seem like much, but topped with her instant W/Strut it makes chasing her rather difficult. Another weakness it eliminates is her poor base Attack Damage, which is the worst in the game. The armor penetration pretty much fixes that issue because in the end she's usually doing nearly true damage to most squishy champs, especially if she applies all BC stacks.
She's still naturally an unreliable pick but I can see her being picked in the LCS with this build.
300 health more health does not equal someone being tankier. Thats just a bit bonus.
Hows she more mobile? Because of a ghostblade 20% movement speed bonus?
What. You said these items significantly reduce her weaknesses. As someone who mains MF. None of that is true. At the end of the day, You need a support to save your god damn life while lucian and ezreal dont.
These items do in fact reduce Miss Fortune's weaknesses, it's not like she's given another ability or anything but you clearly do not understand things like this if you think something like 300 extra health or 20% extra movement speed is nothing to consider. While Miss Fortune is still very support reliant she's much more capable of standing on her own. I'm not saying she isn't weak in comparison to Lucian or Ezreal, and I'm not guaranteeing that she will be able to be viable in competitive play, though she very obviously is a lot stronger (taken from high elo statistics) with this build. I mean, champions don't necessarily just jump to nearly the highest winrate in their role category for no reason. The only reason for this to occur without a direct buff would be a surge in playrate, which did not occur and her playrate actually steadily has dropped I believe.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=i3ggKEbt,comment-id=00040000000000000000,timestamp=2016-05-30T00:22:56.023+0000)
These items do in fact reduce Miss Fortune's weaknesses, it's not like she's given another ability or anything but you clearly do not understand things like this if you think something like 300 extra health or 20% extra movement speed is nothing to consider. While Miss Fortune is still very support reliant she's much more capable of standing on her own. I'm not saying she isn't weak in comparison to Lucian or Ezreal, and I'm not guaranteeing that she will be able to be viable in competitive play, though she very obviously is a lot stronger (taken from high elo statistics) with this build. I mean, champions don't necessarily just jump to nearly the highest winrate in their role category for no reason. The only reason for this to occur without a direct buff would be a surge in playrate, which did not occur and her playrate actually steadily has dropped I believe.
You said ''significaly reduce her weakness''... Significantly means a lot hun..Like i said. A miss fortune main dissaproves of what you said. Its a good build but not good enough to save her
Good enough to bump her from 10th highest winrate to 2nd highest though.
One reason Miss fortune will never ever step up in competitive play
because bloodthirster is weak and she's picked primarily to counter champs that arent that popular right now like kog and trist.