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Kallista auto-attack animation is THE worst I have ever seen

Adrian RYC··1 votes·1,381 views

It's fucking worse than Anivia.. Why the hell does it take a good 1 to 2 seconds after I issued an attack command for her to fucking attack? Maybe 1 to 2 seconds is exaggerating, but there is such a huge fucking delay from when the time you tell her to attack to when she actually attacks..

5 Comments

AtheosisX4 votes

It's the only thing that keeps her from being completely broken.

Siachi3 votes

Well to be fair, when the act of auto attacking gives her a dash, giving her a slow autoattack both gives it some balance (Enemy can see when you're attacking and try to attack before you can move since you can't cancel it), and gives you time to issue the move command to use the dash.

EDIT: That being said, I haven't played her myself, so I probably just wouldn't know how bad it is.

Worgslarg1 votes

Its because her passive only applies to move commands issued before the attack hits the target.

I'd love to see a more responsive animation that still had the same amount of time for the passive to trigger, but I am uncertain as to how it could be done.

Adrian RYC1 votes

Its because her passive only applies to move commands issued before the attack hits the target.

I'd love to see a more responsive animation that still had the same amount of time for the passive to trigger, but I am uncertain as to how it could be done.

I have missed so much CS because of of it. Last game I literally missed 30 CS because of that massive AA delay.. When a minion is ready to be last hit, by the time she attacks it, your minions have already killed it.. So you have to attack the minion way before you normally would and pray to god your minions don't steal the last hit.

JJI7442 votes

Its because her passive only applies to move commands issued before the attack hits the target.

I'd love to see a more responsive animation that still had the same amount of time for the passive to trigger, but I am uncertain as to how it could be done.

I have missed so much CS because of of it. Last game I literally missed 30 CS because of that massive AA delay.. When a minion is ready to be last hit, by the time she attacks it, your minions have already killed it.. So you have to attack the minion way before you normally would and pray to god your minions don't steal the last hit.

This is probably why her E(?) resets with kill, so you can use it to supplement your AA's in lasthitting. I think its mana cost is even shedualed for a reduction so you don't run oom doing so.

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