New Clairvoyance

Deep Terror Nami··1 votes·579 views

I read two threads today, on separate topics, but together they gave me an idea. One topic was about Clairvoyance sucking (don't lie, Scrying Orb took over its limited niche). The other was about how disconnecting gives you false vision where you had vision before you dc'd (like where wards/minions were). This brought me to a combination of the two to improve Clairvoyance;

Clairvoyance - Reveals a small area of the map for your team for 5 seconds. If it reveals an enemy ward (pink green or yellow, doesn't matter, nothing else though), it will deceive the ward(s) into giving vision of terrain only and nothing else to the enemy for the wards duration. Clairvoyance scans can not be seen by the enemy.

Sounds too OP for counter-vision? Well, you have to have vision of the ward, meaning Stealth Wards will be unaffected if you scan it after it goes invisible (unless you Sweep it).

4 Comments

Theorchero1 votes

Oh god this would totally mind fuck every professional player, but not impact low elo at all because they don't look at the minimap anyway. I don't like this idea, despite it sounding hilariously useful, because it introduces more of a challenge of player vs interface than anything.

Deep Terror Nami1 votes

I just imagine 5 ppl being in a bush that is warded, but the ward is a filthy liar lol X3 A less mindfuck alternative would be that it just destroys 1 ward in the vicinity of the scan (whether it's invisible or not). Deceiving it is more fun.

Hayaishi1 votes

Who would use it though?

I mean supports can't because Exhaust it's just too good, and flash is always needed.

Deep Terror Nami1 votes

Who knows? I might run it if my ADC is Twitch/Vayne or I have an Evelynn/Shaco jungler so I can disable pinks. As long as we can put out ideas that makes Riot consider changing the unused Summoner Spells, it's a win.

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