Changes for Wu sustain please...

Solo Q Memes··4 votes·2,626 views

For all that is holy.. please, I am tired of getting bullied so hard in lane and I can't sustain for shit.

Health Regen. at Level 1: 6 -> 8 Health Regen. Per Level: 0.65 -> 0.75

The average Level 1 Health Regen. for Diver class champions is 8, even while many of those champions already have built in sustain, and or shields.

Mana at Level 1: 265.8 -> 285

At Level 1 Wukong has 16% less Mana than the average of the Diver classed champions (316). He does not have AoE to waveclear (his E only hits 3 targets) so its weird that Wukong was given THE LOWEST Level 1 Mana in his class.

5 Comments

painkills2 votes

I like that you are using clear, objective information to compare Wukong's weaknesses to his "peers".

I agree that those numbers look quite low, particularly when his kit also lacks any form of sustain, or poke as an alternative.

Increased health regen, increased mana, and some sustain / poke mechanic would definitely help make Wukong healthier, as it adds power in areas where he's not problematic (one-shot burst patterns).

Solo Q Memes1 votes

It's a small change. Wukong doesn't get much attention though. He's never a priority for Riot, or the LoL community.

I'm probably going to take a break for a few days. Its easy to get burnt out when every game you are countered.

WoonStruck2 votes

Wu is doing fine... He's currently enjoying one of the highest winrates in the game.

If he had more sustain he'd probably be busted.

Solo Q Memes1 votes

51.4% win rate on LoLalytics 52.5% win rate on OP.GG (KR stats right?) 51.6% winrate on LeagueofGraphs

~51% win rate seems healthy to be fair. But his base sustain is far below all of the other fighter class champions. Why is it that other fighters have higher base regen, and on top of that most of them also have built in sustains and shields? Why is Wukong the exception to this?

The only thing I can think of is that they want his early game to be both weak and easily punishable. But then when his late game is very good they nerf him.

You don't even play Wukong. You should try it in gold+ elo, and think about how it feels to play him compared to the other top laners (if you would know). See how you feel about him then.

Sergeant HbA1c1 votes

Just because a champion has a fair pick to win ratio does not excuse them for being badly designed. As WoonStruck said above, if you give Wukong the same base stats as other diver-champs, he would be instant ban tier.

The reason he's weaker stat-wise is because of his on-demand invisibility. Utility will always convey a greater bonus than stats ever could.

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