Not trying to pull the Diamond/S1 card out... but I have some things I need to say
Everyone that I have talked to that has been here for more than 1-2 seasons feels like there is just too much damage in the game. Personally I feel exactly the same way.
I remember what kept me playing this game Since S1 (I have the S1 kayle skin to prove I've been here that long btw):
-
Freedom of playing how I want to play Sure there was some broken shit back in the day, but you could play tank ADC, you could play ap Garen/trynd/Yi, ad anivia/soraka/TF, some of it was better than others, but you could play all of it. Now you have damage, damage or cc bot. There used to actually be a strat where you would walk up to a tower (without minions with you) and just kill it. You could play maximum backdoor alistar and use his bonus damage to tower to kill it. Everyone could build all items, because champions weren't forced or inherently op by purchasing an item over another because they all had similar strength. I really could go on, but for brevity sake I'll skip the rest.
-
Having fun How many people remember Tiamat tuesday? http://forums.na.leagueoflegends.com/board/showthread.php?t=2476697 It was super fun having people actually just troll around and do things like this, and adc soraka. http://forums.na.leagueoflegends.com/board/showthread.php?t=489180&page=1#post5894954 How many people remember chasing vaynes out of team fights and killing her if she stopped moving, or dying if she kited you well enough, or even just bruiser vayne builds to counter said shenanigans. http://forums.na.leagueoflegends.com/board/showthread.php?t=4174481
-
There were more strats than just simply nuking the enemy down. Sure teamfights lasted longer, and sure games lasted longer, but it was alot of fun trying to kill an adc that was kiting you. Now it just feels like well I cc'd them, and my teammate killed them, next enemy champion. I honestly don't remember every thinking Wow I died quickly playing any champion. If I orb walked (kited) properly as an adc I could deal some pretty nice damage killing 1-2 champs before I died. If I didn't I died pretty quickly. Mobility wasn't a big issue in the earlier seasons because CC's lasted longer ( tenacity did also have more value with less knockups). Anyone seen the morganna CC jokes? https://www.youtube.com/watch?v=lb19HtSR8TU Being tanky didn't mean that you only had to be able to CC the enemy, there was also skill shot blocking, chasing out the enemy damage dealer, and just straight up getting in the enemies face.
I just don't feel like League is really doing any of that for me anymore. To me new League feels like a one punch fight. Hit hard, first, and make sure they stay down ( I guess that is the American way). I used to play a lot of top lane, and when the enemy jungler ganked I would walk back to tower, wait for him to leave, and then walk back into lane. Now I just hit S, and go make some hot chocolate because now that I died once I'm probably gonna feed. I may as well have the hot chocolate to sip on while I'm in that constant death screen. The worst part about it is that if I'm supposed to be a "damage champ" or have too low of base stats I can't even afford to dip into tank stats to try and farm out lane, because doing so will likely make me lose lane harder.
I know I'm probably talking to a wall of what will be downvotes since everyone seems to want damage to be super hyper, but I just miss the simplicity of doing what I wanted on any champion and still being able to play. Now I just feel trapped between full damage or CC bots.
A concerned Bruiser/Juggernaut main GigglesO