Can we get some stat adjustments for mid game?

GigglesO·11/25/2014, 5:54:44 AM·1 votes·181 views

As to not make too long of a post, the stat changes for early game had the effect of also weakening already weak mid game champs. This puts even more pressure to get early game gold and farm. Could we see some love?

Now for the longer part of the post for anyone that actually cares about the math behind the reasoning.

Here are the differances in amounts of health (of twitch) as seen due to the scaling differances, at each level pre patch 4.20, and post patch 4.20

55.08 32.4 12.555 -4.455 -18.63 -29.97 -38.475 -44.145 -46.98 -46.98 -44.145 -38.475 -29.97 -18.63 -4.455 12.555 32.4 55.08

Now, you might be thinking to yourself, man 47 hp, that isn't that much, but you also have to consider the effects of armor. With the effect of armor, that could be as much as another 20-40 effective hp. Wow, that really adds up fast. That is anywhere form 70 to 90 hp that is lost around level 9.

Now this in the short term does two things. First it gives power to mid game champs. Second it gives even more power to champs that can farm well, and inadvertently avoid the long stretch of mid game where champs now have decreased overall stats... Which is what I like to call snowballing... Which, isn't that what this change was supposed to reduce?

Thoughts anyone?

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