Animation and Attack Resets and their place in League.

GinoSoldier·4/16/2016, 8:43:13 PM·1 votes·386 views

As someone who's been playing since S3, there's one thing that's always annoyed me a bit, and those are Animation Cancels. From Riven's well known Laugh AA reset to people using the Hydra items to cancel to straight up Taunt spamming, i'll be honest, i personally just don't like the concept. Feel free to disagree with why.

On a design standpoint, it feels a wrong to see the champions taunt animations get cut and repeated ten times per second because someone's decided to use the motion to jerk around. I would much rather each taunt or laugh was impossible to repeat until it's the time of it's first activation had finished. Say the laugh animation lasts 1.5 seconds and you break it off at 0.75 to move or attack, you'd have to wait the other 0.75 seconds to time out to be able to do it again.

As far as AA animation cancelling goes, I just think it causes too many balance problems and should be eliminated. Players look at someone like Aatrox or Darius and don't expect to tank two or three AAs within half a second because they used Hydra's active. It gives them a degree of burst damage that feels like it was never intended and prevents a rebalancing of those champions towards whatever their role really is instead of keeping 'AA-cancel-proc spam' among the most viable options forever. It IS also a small part of why some of the Devourer/Guinsoo's users are as broken as they are.

Champions like Riven, Hydra users and other such could easily be given buffs to damage in exchange of losing the AA resets as is needed, so the 'champions without this are garbage' argument doesn't make any sense. As far as the Hydras go? Just make Ravenous's animation entirely independent of whatever the champion is doing so that no resets occur, or make it an on-hit proc on next attack. Same thing with Titanic.

Opinions?

2 Comments

PhantomGG4/16/2016, 8:55:43 PM1 votes

So you rather lower the skill cap of the game and have it dumbed down?

Ok.

TheThundersRoar4/16/2016, 9:09:31 PM1 votes

Auto-attack resets are what makes the difference between a panicky player mashing all the buttons and a calm, focused player who was able to time his autos to deliver maximum DPS in a fight.

This is especially true in early lane fights, or jungle clears, where attack resetting is the deciding mechanical skill factor. Attack resets are used to gain the upper hand in lane trades, getting your Thunderlord's Decree off, getting your 3-hit passive off, farming better, or, in the jungle, to deliver more DPS, lifesteal, and apply the Golem smite buff.

They are an important part of the game. It's not just limited to Riven, it includes every jungler and laner with an empowered autoattack. It adds depth and mechanics to the early game, and if a player can use it effectively they deserve the better lane trades, early clears, and burst in teamfights.

Trust me, it affects more champions than you think: http://leagueoflegends.wikia.com/wiki/Basic_attack#Resets